Introduction to the skill system of 'World Qiyuan'
The unique hero skill design in the game "World Qiyuan" has attracted widespread attention from players. PHP editor Xiaoxin will deeply analyze this unique system and explore how it can bring endless strategic gaming and game fun to players through the flexible combination of heroes and skills. In the following articles, we will analyze these unique hero skills one by one and reveal how they give players the powerful ability to customize their battle lineups, greatly improving the playability and fun of the game.
These skills also have their own types and characteristics. Understanding them can make it easier for players to get started. The following guide will introduce you to the skill system in the game.
Skill system introduction
1. Skill classification
Hero skills are divided into four types: opening skills, active skills, pursuit skills and passive skills. Different skill types have different activation effects and forms of expression.
In addition to the four skill types, there are also four skill tendencies: attack, intelligence, recovery, and assistance. Skill tendencies allow players to intuitively understand the characteristics of skills, making it easier to find skill combinations.
2. Skill type
(1) The opening skill
has a 100% activation probability and will only be released once in the pre-battle stage. If everyone has opening skills that need to be released, then release them in order according to the hero's agility attribute before the battle.
In addition, the status and effects added to the team by the opening skills in the pre-battle stage belong to the "pre-battle status" and cannot be dispelled.
However, the status and effects added to the team during the combat phase by the opening skills belong to the "wartime status" and can be dispelled.
As shown below, Hanni’s opening skill "Across the Enemy Territory", "Our entire army has been damaged 3 times in total and obtained a layer of assistance status" cannot be dispelled, but the "assistance status" obtained during the battle can be dispelled. of.
P.S. The same opening skills will not have superimposed effects, only the one released first will take effect. There is no Jenga tactic.
(2) Active skills
Compared with the 100% release probability of the opening skills, active skills are not stable enough and have release probabilities with extremely large upper and lower limits.
Active skills will try to be activated every round when the hero takes action after the battle starts. If there is a word "prepare for one round" in the skill, then after the skill is successfully activated, it will occupy two action rounds: the first round is successfully launched, and the skill is released in the next round.
In addition to the release probability, active skills will also be unable to be activated because the hero is stunned/silenced.
In addition, the states provided by active skills are all "wartime states" and can be dispelled.
And there can only be one type of benefit effect provided by active skills, and the same type of gain with a higher value will replace the same type of gain with a lower value.
(3) Pursuit skills
The characteristics of pursuit skills are basically the same as active skills. They have a release probability. They are activated every round during war. They will not be activated due to silence and dizziness. The same type of buff effects can only exist. Kind of and so on.
The only difference is that because the pursuit skill is activated after the hero's normal attack, it has no effective distance limit. The hero's attack distance is equal to its effective distance.
(4) Passive skill
Passive skill, a permanent status skill, will be automatically released to itself before the battle, cannot be dispelled, and will not be affected by control effects.
Of course, the effects it releases on others/oneself during war can still be dispelled.
In addition, like the opening skills, the same type of passive skills will not have superimposed effects, only the one released first will take effect.
3. Acquisition and advancement of skills
Skills are divided into two categories, one is the hero’s own skills and the other is the dismantling skills.
The former is a hero-specific skill and the core of a hero’s unique strategy, which cannot be obtained.
The latter is a skill obtained by dismantling different heroes. When a hero unlocks a new skill slot, its learning times can be spent to learn the skill.
In addition, dismantling skills can not only be upgraded, but can also be advanced by consuming skill manuscripts. Depending on the quality, the number of upgrades is different. The advanced effect does not affect the value, but will increase the trigger probability, making its effect more stable.
P.S. The number of times the dismantling skill can be learned and held at the same time is limited.
Summary
The above is the detailed content of Introduction to the skill system of 'World Qiyuan'. For more information, please follow other related articles on the PHP Chinese website!

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