Starting Guide for Heroes of Dawn Beginners If novice players want to quickly get started with Heroes of Dawn, it is important to understand the relevant strategies. This article was created by Baicao, the editor of PHP, and includes a complete guide for novices of Heroes of Dawn. From hero selection, laning skills to team battle experience, novice players can get comprehensive and in-depth guidance to help them quickly improve their game level. Come and find out!
1. Three major points to note for shooters (preferring to be stance shooters)
1. Movement
Not only shooters need to learn this, but other heroes also need to learn, because shooters need to avoid attacks from various directions, and they also need to use their own attack range to carry out long-range attacks. The most commonly used standing shooters are: Artemi Si, Huang Yueying, afraid of Titus wait , positioning can indirectly improve our survivability. To be more specific, positioning is to adjust the position of our hero. Usually, it is used to avoid enemy skills, or to cover teammates to absorb damage. (Similar to Huang Zhong's ultimate move), sometimes, it is also used to protect one's own safety. Therefore, when fighting, it is best to keep moving so that the enemy cannot find your position and reduce the probability of being hit by skills.
2. Economy
In this game, economy is very important. The shooter's main attack method is normal attack. The damage of normal attack comes from equipment, and the damage of normal attack comes from economic purchase. (You can see from this point , when you give the minion the last blow, your economy and experience will be higher than when you haven't hit the last blow. Under normal circumstances, we will judge our own damage based on the opponent's blood volume, and then make up for it. soldiers).
3. Join a group
Many shooters are extremely brave when fighting against the opponent's heroes online, thinking that they can reach the opponent's high ground. But when the two sides start a team fight, it becomes difficult to go smoothly. There are two reasons:
1. The enemy hero will target the shooter (this is inevitable).
2. If you have an advantage in the early stage, you will be overconfident and forget some moves.
My suggestion is, after demolishing a tower in the bottom lane, clear the route while paying attention to the enemy's movements, and then provide small-scale support in the grass, behind walls, or at the edges of the terrain and corners, so that it will be difficult for the enemy to get close.
2. Three important points for mages to note
1. Economy
The mages have a great demand for equipment, and equipment requires financial resources to buy it. This has led to the growing gap in strength between the two sides! In the early stage of the game, the military line is an economic aspect that a mage must capture. Generally speaking, after capturing three military lines, the mage can be upgraded to level 4. The first level 4 mages can roam around and support teammates. If a small-scale raid breaks out, The battle can still open up a little more gap.
2. Team battle
Team battles are also a way to gain economy and a source of advantage. In team battles, if you have the upper hand, you can increase the economy and level of both parties. This is why mages behave like this in team battles. Important reason (the team's damage comes from shooters and mages, both factors are indispensable.), when the opponent's control is stronger, you can try to enter from the side.
3. Astrolabe
There are many types of star stones, and different types and levels of star stones have different attributes. Moreover, matching different heroes with different star stones can greatly improve the hero's attributes, thereby obtaining stronger combat power. In addition to dividing star stones into categories, there are also differences in levels. The higher the level of star stones, the attribute bonuses attached to them. The stronger the effect. After assembling star stones, the hero's strength can be improved, but different star stone choices can produce different effects on different types of heroes.
3. Warriors resist pressure
When warriors take the front line, they usually line up with a lineup of shooters plus assists (warriors plus assists). Therefore, most warriors will be suppressed and unable to backhand when laning. They may not even dare to go out of the tower or they will fall soon after the start. A tower is installed, which gives the enemy enough time to support and also increases the pressure on the middle. Zhan Zhao's early laning ability is very weak, and his strong period is after level 4. He strives to get through the difficult period before level 4 in the early stage. The best solution to the current top laner's situation is to clear troops in the tower and make timely calls. The middle lane, or the jungler comes to support you. When the opponent goes to the middle lane to support, you must also send out a signal in time to remind your teammates. Warrior players may become particularly reckless after reaching level 4. After activating the ultimate move, they feel that they are invincible and invincible. Chase the enemy's output position or tank like crazy. Usually, warriors have short hands and are easily counter-killed by shooters. If you are not absolutely sure, try not to chase the shooter. If you feel that you can easily kill the shooter when you are developed, this is what all warriors do. A common problem among players.
4. Assisted consciousness
Assist the jungler and help the jungler to collect the jungle. Don't make the last move and don't stand next to the wild monster. It's quite special at the moment. You can't produce gems without taking away the jungler's economy. If you stand next to the wild monster, the jungler will destroy the jungle monster. If you take it away, you will also lose the economy. The auxiliary gems in the current game cannot prevent the auxiliary from taking away the shooter's economy and experience when helping the shooter clear troops. When following the shooter, they can avoid taking away the shooter's experience and economy. The current version is strong. In the jungle, when there is a headwind, don't be too nervous, let alone give up on yourself. When cooperating with the jungler to catch people, don't grab them too deeply, otherwise it will be easy to counterattack. You can cooperate with the jungler and squat in the grass to wait for the opportunity. In headwind situations, it is generally a group fight. Victory is not a big deal. You can cooperate with your teammates to take away one or two enemies from the enemy before starting. This will make it easier to win with more enemies and fewer enemies. As an assistant, don't start the team blindly and make more meat against the wind.
5. Jungling skills
The jungler is the main force of a team and the core of a team. A team must have a jungler to drive the rhythm of the entire team. Once we gain the upper hand, we must press the tower in the shortest possible time. Rapidly expand your advantages.
6. Wandering gameplay
If you want to be an excellent ranger and shooter, you must have a clear view of the overall situation. First of all, the shooter can't just pull the string and push the tower, but also cooperate with the roaming movement and push the tower. Many times, team battles are all about rushing. If you go for the tower and fight in the jungle, the winning side will not only get more economy and resources, but also get more opportunities to push the tower.
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