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Introduction to the four major genres of gameplay in 'Fire at Zombies'

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Release: 2024-07-11 17:43:20
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Four major genres that you can’t miss before you start playing "Shooting at Zombies"! Want to have fun shooting at zombies in "Shoot at Zombies"? Four practical schools will help you win the battle! PHP editor Yuzai has compiled these four genres of gameplay to allow you to easily master the game skills. Want to know the gameplay ideas of each genre? Read on to delve into the essence of these genres and let your cannon fire roar to destroy endless hordes of zombies!

Introduction to the four major genres of gameplay in Fire at Zombies

Introduction to the four major genres of gameplay in "Fire at Zombies"

1. Advanced recommendation (thermobaric bullet flow) T0 level

This game is the most commonly used genre to advance and can assist the gun flow.

1. The combustion percentage of thermobaric bombs is 2% (Exclusive entry for gloves supreme). It is one of the top core gems of thermobaric bombs, which can change the quality of thermobaric bombs. Recommended for Kryptonian training.

2. The thermobaric hit ejection strengthens the thermobaric bomb (exclusive entry for Arm Guard Supreme). The second top core gem of the thermobaric bomb takes off directly with the thermobaric burning percentage. It is recommended to refine Krypton. This gem can also be used with penetration. For example, all penetrations of itself are increased by 4. A single thermobaric bullet can eject 5 thermobaric bullets, and the ejected thermobaric bullet can also penetrate again and can be burned additionally. . (Coupled with the ideal penetration of all hits, 20 bullets can be ejected in one release) Full-screen temperature pressure is not a dream.

3. The thermobaric bomb hits a burning area for The lowest purple quality this gem can produce. It is a must-have gem for micro and medium players.

4. The thermobaric bomb hits with additional burning for X% (head, clothes, shoes) are useless

5. Thermobaric bomb damage + Damage +X% Range + Preview

Note: The above gem preview is for the thermobaric bullet genre of firearms. The anchor recommends that players must keep this entry as long as they wash or obtain the gems in the picture. Except for a few exclusive entries, many others are low-end. Even if the quality is good, keep it.

2. Advanced recommendations (gun stream) T0 level

Introduction to the four major genres of gameplay in Fire at Zombies 1. Gun salvo +1 (clothing part) Gun stream must have the core, a gem that players at any level must have. This gemstone can be found in the lowest blue color, and it is relatively easy to find. Therefore, it is recommended that you do not need to wash it. White can be easily obtained. Just pay attention to the gemstones you usually accumulate and look at them. Don’t accidentally close them. Kryptonians can do whatever they want. wash.

2. Firearms penetration +1 (one penetration each on the head and gloves can be superimposed) spare gems for firearms flow. This gem is also very easy to obtain. There are blue and above quality gems. Why is it called a spare gem? Because the head and gloves have better gem replacements. It is easy for novice players to use in the early stage, and experienced players have better gem replacements.

3. Firearm damage (each part has attribute superposition) is a must-have for novices. (Chloe can exchange for other types of gems, please refer to the graduation gem preview) 4. Physical damage 3. Physical damage (each part has attribute superposition). For novices, bring it if you have it. It is not necessary to bring gems. Physical damage plus gun damage. Nitrogen simply ignores the advanced recommendation

3. Advanced recommendation (electromagnetic current) T0 level

Introduction to the four major genres of gameplay in Fire at ZombiesElectromagnetic current is only recommended for big krypton players, the minimum starting krypton level is 5W plus, why do you say this because there are so many core gems In order to be effective and achieve infinite electromagnetism, it must be a supreme gem attribute. The damage of attributes below supreme is very painful, and civilians simply ignore it.

1. Electromagnetic combustion (exclusive entry for clothing parts) is the top electromagnetic core gem. This gem can make all derivative skills burn (it seems to have a percentage effect and other specific tests). It is the first and must-bring core gem for electromagnetic flow. Play with electromagnetic current and wash it first.

2. Electromagnetic hit ejection jump x times (glove part). This gem has electromagnetic jump effect, increasing the number of electromagnetic hits. The lowest purple quality is 2, but it is recommended to wash it with red or supreme gems for better results. Red will bounce 6 times and supreme 8 times. It is an essential primary core gemstone for electromagnetism.

3. After electromagnetic killing of monsters, the cooldown of all skills is reduced by The gemstone has no visible effect.

4. Electromagnetic hits have an X% chance of triggering an additional time (clothes, shoes). This gem can achieve unlimited electromagnetism. It is only recommended to wash it with the Supreme Gem. 2 parts of the Supreme 4 can increase the chance to 40%. The probability of low-quality gems is touching.

5. Electromagnetic sputtering range +X%, splash damage +X% (clothes) can be used or not.

6. Electromagnetic damage +x% (every part has) can be used or not. 7. Extra initial jump One time (head supreme exclusive entry) jumps to the top core gem, a must for electromagnetic flow. Add extra initial for jump

8. The jump path causes X% damage to the enemy (arm guard). This gem is the primary core gem of the jump, with the lowest purple quality. It is the only entry that can be washed without recommending the supreme gem.

9. The jump hit has X probability of additional release (head, shoes, pants). This gem can achieve infinite jump. Only the supreme gem is recommended to wash. 3 parts can be superimposed to 90% probability. The low-quality probability is basically useless. To achieve unlimited jumps, you must bring

10, the number of jump ejections + A must-have to achieve infinite leaps.

11. The jump hit will ignite for The key to flow is "CD Shoes"

1. If the ice storm hits a monster, the cooldown will be reduced by Supreme is 80% off, red is 40% off. It is recommended to only wash Supreme, as red is more flattering on the crotch. Introduction to the four major genres of gameplay in Fire at Zombies

2. Ice storm has a 30% chance to ignore resistance and cause absolute freezing (exclusive entry for Arm Guard Supreme). This entry needs to be matched with "CD Shoes". It is not very useful by itself. Only after having infinite ice storm can this entry be increased. The trigger probability of the bar, deep ice control can control monsters that are free of ice control. It can be described as invincible control.

3. Ice storm damage + There is a truth to shooting

5. Dry ice bullet penetration + There is a chance of an ice storm.

7. Dry ice bomb damage +X% (available in every part) is useless

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source:3dmgame.com
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