In the intense and intense "Zero Zero Team", it is crucial to form a strong zero team. Properly matching the lineup and mastering tactical strategies are the keys to victory. PHP editor Xinyi will analyze it for you one by one, allowing you to build an invincible team and dominate the battlefield!
1. Agent characteristics
1. Characteristics: In the agent details interface, learn about the "characteristics" of each agent through the information card.
2. Feature categories:
①Strong Attack: Good at causing a lot of damage through direct attacks to defeat the enemy and end the battle;
②Break: Good at quickly accumulating imbalance values, putting the enemy into an imbalanced state and creating output time for the entire team;
③Abnormality: Good at quickly accumulating attribute abnormality accumulation value, weakening the enemy and causing damage by triggering attribute abnormality status;
④Support: Good at providing buffs to allies and improving the combat efficiency of the entire team;
⑤ Protection: Good at withstanding attacks and counterattacking enemies at the same time, with strong survivability;
The triggering of the audio engine effect also depends on the agent's characteristics. For example, when a character with the defeat characteristic is equipped with the audio engine, the corresponding effect can be triggered.
1. Category:
Agents are roughly divided into three types: output (powerful attack, abnormality), auxiliary (support, protection) and destruction.
2. Character basic attribute table:
3. Character’s basic attributes and specialized attribute table at full level:
Each profession will have differences in the basic panel, and as the level increases, the differences will become larger and larger. In other words, the feeling may not be obvious in the early stage, but it will be very obvious in the later stage. The output of the output character is very high, and the defeating efficiency of the defeating character is very fast. Therefore, when forming a team, you usually bring one each of the output, defeating, and auxiliary characters.
① Place the output character at position 1: In this way, when we enter hole zero, there will be an output character directly at the start;
② Defeat the character and place it in position 2: it is convenient for the space to vibrate;
③ The support character must be placed in position 3: because after the support character’s enhanced special skills are released, you can only switch people along the way. Putting it in position 3 can just switch to the output character;
Then there are two passives per agent: core passive, extra abilities.
We will ignore the core passive here. The additional passive needs to be activated by forming a team. It can only be triggered when teammates of the same camp or with the same attributes form a team.
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