In the actual combat of "World Qiyuan", the composition of the unit's combat power and bonus talents are crucial to the outcome of the battle. In addition to ensuring that the team's tendencies are reasonably configured, players also need to consider the fateful bonds between heroes and the additional passive attributes brought by technological arms. These elements are closely related to the characteristics of the hero itself. Improper selection may lead to negative effects and affect the overall damage of the team. This article will provide an in-depth analysis of the impact of troop structure factors and bonus talents on actual combat. PHP editor Youzi will elaborate on the following content for you: The influence of the fate of heroes, the bonus of the passive attributes of science and technology arms, the correlation between the composition of the troops' combat power and the bonus talents. Suggestions for optimizing the configuration of troops in actual combat
This article is self-made by Roundtable-Little Chef
Team bonus categories
In the pre-war stage, you can see the types of bonuses that players can currently enjoy
1. Building bonuses are provided by stables , arsenal, barracks, military academy and other buildings, which can improve the panel attributes of the city's heroes when they go into battle. And provide additional effects when the building is at full level.
It is recommended that after players reach the age of firearms, they should first upgrade a single building to unlock the full level effect, and then upgrade other buildings.
2. Technology bonus
After players reach the Iron Age, it is recommended to give priority to researching technologies [Tactical Mounted Shooting], [Tactical Holding] and [Tactical Breakthrough], which can provide additional attribute bonuses to our heroes.
3. Era bonus
Players who reach the age of firearms are recommended to unlock technology and coordinate combat as soon as possible. Unlock the building·Era Palace. Players who join units of the same generation can obtain additional attribute improvements through the Hall of Era. Therefore, when selecting the troops in the lineup, try to match them with the troops of the same era in order to obtain more attribute bonuses.
4. Troop bonus
Special unit troops in different eras can provide additional passive and active attribute skills, and hero growth attributes. When choosing troops, try to match them according to the characteristics of the hero. The output heroes are mainly attack or intelligence type. For assistance, use intelligence or auxiliary type. The forward position is defensive or auxiliary.
5. Title bonus
The title bonus of the hero itself can improve the hero's attributes or change the hero's skill characteristics. Under the condition of multiple titles, only the wearing title feature will take effect. It is recommended not to rush to upgrade stars when you draw duplicate heroes, but to unlock exclusive titles first to increase your combat power.
6. Destiny Bonus
There are fate bonds between some heroes. After forming a lineup with the designated hero, you can enjoy additional attribute bonuses or characteristic changes. It is recommended that when arranging the lineup in the early stage, try to choose 4-star heroes with bonding effects, and then slowly transition to a 5-star hero bonding lineup.
Team configuration and composition
In the game, we can roughly divide the direction of troop configuration into three categories. 1. Damage team that mainly relies on skill output or damage increase and pursuit. 2. A survival team focusing on treatment, damage reduction, and dodge. 3. A control team that uses control methods to silence, confuse, and stun enemy targets. When the combat power and training level of both sides are roughly the same, the team configuration tendency can often determine the outcome of the battle. That is, the damage team restrains the survival team, the survival team restrains the control team, and the control team restrains the damage team.
But the composition of the team is not static, and no team is fixed. In most cases, players can change the main direction of the team through the hero's own skill characteristics and their learnable skill tendencies.
During the troop preparation stage, heroes in different positions need to assume their respective responsibilities.
Commander position: The leading hero of the team is the main core output of the team.
Middle position: Auxiliary hero in the team with changing responsibilities. Change according to the team's tendency.
Forward position: The front row of the team is the most important position in the team that is most vulnerable to enemy damage.
Normally, the hero in the commander position determines the team's tendency, so teammates in the midfield and forward positions are allocated according to the direction of the team.
Output team: The main C who core outputs damage + provides auxiliary support for increasing damage/defense reduction + a front row of human shields that can share a certain amount of output pressure.
Control team: the main C who provides core damage + the auxiliary who provides stable control + the front row of human shields that can produce control effects.
Survival Team: The main C who provides control effects + the auxiliary who provides treatment/dispersion + the front row who can share damage and avoid injuries for friendly forces.
When forming a lineup, players follow the above core elements and select heroes whose own skills meet the conditions to form a lineup to complete the team matching.
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