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Introduction to the self-created identity judge in 'Operation Space'

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Release: 2024-07-12 12:31:16
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In space action games, players have wild imaginations and have developed a variety of self-created identities. Among them, the identity of the judge has attracted much attention. So what are the characteristics of Space Operations’ self-created identity judge? What impact does it have on the gaming experience? If you want to know the answer, please follow PHP editor Zimo to explore in depth.

Introduction to the self-created identity judge in Operation Space

How about a self-created identity judge in Space Operations

Judge

Faction: Crew

Skills:

1. Court session: After using this skill, you need to first select two players as the two sides of the debate, and then use "anonymous" Mode" holds a "court hearing" (similar to an emergency meeting) in which all players participate. In the "court", both sides of the debate speak, and the rest are "assistant jurors." After the speech, no guessing is allowed on both sides. The rest of the people vote anonymously. They are not allowed to abstain from voting. They can only vote for both sides of the debate. The mayor and ticket exchanger cannot activate skills. In the event of a tie, the judge casts the final vote.

2. One-vote veto power: At the meeting (excluding "court"), the judge can erase all the votes of one person. Please use this skill to protect good people. (This skill can be used 3 times)

Voice:

Normal: Enforce the law impartially, selflessly!

Irritated: Why did you vote for a good guy again? He is innocent!

MVP:

1. Protect with one-vote veto power When you kill a key good guy: he is innocent, don’t vote for him!

2. When you use court skills to vote out a bad guy: This is the fate the mole deserves!

3. The mayor is present and the judge gets the MVP: My friend, you helped me once, thank you!

Introduction to the self-created identity judge in Operation Space

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source:3dmgame.com
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