Want to know the attribute mechanism in the Android non-deletion test of "Dark Labyrinth Adventure"? PHP editor Xigua brought a detailed analysis, covering character attributes, equipment attributes and the relationship between the two. If you are interested in maze exploration, placement, strategy and development elements, then this game is not to be missed. Hurry up and enter the text to learn more about the attribute mechanism of "Dark Labyrinth Adventure" to help you on your adventure journey!
1. Regarding the issue of attribute resistance, because there is no description, many friends are unclear or misled about attribute resistance. I will explain it to you here.
The resistance of attack attributes (crit, blood-sucking, combo, stun) is applied to yourself, not the opponent.
The defensive attribute resistance (dodge, counterattack) affects the opponent instead of oneself.
For example, 50% stun resistance is 50% of your own resistance to stuns, while dodge resistance is the reduction of your opponent's dodge. You should understand this.
2. Movement attribute. Many friends don’t know that this game actually has speed. The movement attribute is equal to speed. If the movement is high, you will take priority. If the movement is too high, you can even take 2 shots (bullying the newbie) You can only see it if you are dozens of levels away.)
3. Combination triggers of various attributes. Let’s talk about attack first. Combos can trigger all attack attributes, critical hit, stun, and blood-sucking. Critical hits can trigger blood-stealing, but others cannot. Stun can trigger blood-stealing and cannot critically hit.
Let’s talk about defense attributes. Dodge can trigger counterattack, and counterattack can trigger critical hits and blood-stealing.
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