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'The Strongest Ancestor' combat gameplay guide

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Release: 2024-07-12 17:12:19
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How does the combat gameplay unfold in "The Strongest Ancestor"? "The Strongest Patriarch" is a simulation business-type immortal cultivation mobile game. The combat gameplay is based on turn-based automatic combat. Players can train disciples, match lineups, choose exercises, etc. to create the strongest lineup and participate in exciting turn-based battles. PHP editor Xigua brings you the combat gameplay guide of "The Strongest Ancestor" to help you deeply understand the combat mechanism, cultivate a strong lineup, and navigate the fairy world.

The Strongest Ancestor combat gameplay guide

"The Strongest Ancestor" combat gameplay guide

1. Equipment

First of all: the equipment must be red

Secondly: +% of basic attributes (attack, defense, life). +Speed ​​equipment (for support).

Then: +Effect Hit (auxiliary), +Effect Resistance, +Crit Rate +Crit Damage (Output).

Finally: it’s the others.

2. When refining the magic weapon

, please note:

Put in the same attribute materials

The first-level magic weapon refining auxiliary materials do not include the second-level materials.

You can put the same material as the main material and auxiliary material

3. Skills

After studying in the Tibetan Scripture Pavilion, attributes can be increased, but the character needs to practice the corresponding skills.

4. Status coverage

Numerical enhancement status: high bonus covers low bonus.

Non-numerical state: multiple rounds cover fewer rounds.

Exception: Damage bonus and attack bonus can coexist. The analogy can be made.

Exception: 蛊

The Strongest Ancestor combat gameplay guide

5. Suppression

When there are fewer people in battle than the opponent, the damage caused is reduced.

Occurrence: When fighting BOSS, some careless people in sect competition or discussion.

6. Skill release

First of all, the skill release in this game is pseudo-random. Higher priority just has a higher chance of being released.

The priority of skills is as follows: Magical power (released 100% after the charge is full)>>Healing gain>Status debuff>Damage skills>Normal attack (released only after the skill is released)

7. Damage Reflection

Reflected damage: Ignores defense and damage reduction, but will be absorbed by the shield first

Settlement order: Damage received > Reflected damage (you won’t be able to reflect it if you die)

8. Effect hit

Formula: Skill Hit = hit rate of the skill itself * (1 + effect hit rate - enemy's effect resistance rate)

9. First mover speed

Speed ​​difference >10%: Stable one speed

Speed ​​difference

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source:3dmgame.com
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