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"Decisive Heart" Shining Lineup and Development Strategy
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'Decisive Heart' Shining Lineup and Development Strategy

Jul 16, 2024 am 09:46 AM
determination to win

Are you players eager to show off your skills in "The Heart of Victory"? Today, PHP editor Zimo will present you with a shining lineup and development strategies to help you overcome obstacles and become invincible! Lineup composition: Shine, Shadow Dance, Tide, Luna, Paladin. Priority for development: Shine > Paladin > Shadow Dance > Tide > Luna Strategy Key points: Form a strong lineup with Shine as the core and develop it reasonably. Prioritize, focus on improving key roles to overcome material challenges, and meet the needs of the lineup's special weapons. Consider the later lineup transformation to meet the needs of different stages. The detailed guide is as follows, so please read and achieve your journey to victory!

Decisive Heart Shining Lineup and Development Strategy

"Decisive Heart" Shining Lineup and Development Strategy

Shining Morning Light

Lineup Composition: Shine, Shadow Dance, Tide, Luna, Paladin

Decisive Heart Shining Lineup and Development Strategy

Lineup Description

The shining mechanism is relatively special , the 1st skill has a kill recovery effect, and combat power crushing can clear the screen with infinite flashes. It is relatively difficult to achieve consecutive kills in the same battle. The core reason is that the default target is the enemy's highest combat power, and it is basically difficult to achieve a single sword kill. , pvp restrains the back row main C lineup, and is relatively weak against the melee main C. After all, there are various death avoidances such as bone dragon and black dragon. It is relatively easy to achieve infinite flash in pve. This lineup is specially built for pve infinite flash. All resources are used to develop the flash. The shadow dance and tidal special weapons are raised to level 3. Moon God does not need to be trained in the early stage and slowly replenishes stars later. Level and specialized weapons, the Paladin is purely to avoid wasting spells and equipment, and to provide protection when Shining jumps in. Except for the Divine Cavalry, the other three characters above are all for buffing Shining. Tide increases damage and attack speed. Shadow Dance specializes in giving Shining critical hit damage. Luna also increases damage and attack speed at the beginning. In pvp, the Paladin can be replaced. Become an ox-headed or dwarf king.

Development selection

Development priority: Shine>Paladin>Shadow Dance>Tide>Moon

[Spirit Sacrifice Selection] Scavenger, Bear, Silk Dance

Morning: Scavenger starts and causes damage and When the mark is applied, the total damage suffered by the target will explode again when the mark ends. According to actual measurements, this damage has an upper limit.

Noon: Wuling War Bear or Wrath, War Bear's shield-wielding hero gets a damage buff that can be amplified by the Paladin's group shield.

Twilight: Silk Dance, superimposes the attack speed of the tide, and the ultimate output.

Mounts and special weapons

Shine [Night Wings/Holy Light Pegasus][Fire][Specialized Weapons 3-4]

Shine pursues maximizing one-hit kills. Although death avoidance is frequent, playing Shine is basically It’s just for unlimited jumps, so I gave up the popular Frost Bone Dragon in melee combat and chose Dark Night (Leopard) to increase the kill line, or Holy Light Pegasus to achieve 3 quick jumps, Pegasus energy recovery, Shining Specialized Weapon passive critical hit energy recovery - up to 4 times If the energy level is exactly 100% and the horse has a fire attribute, if the current level of training is such that you can’t even drop the mobs in seconds, you can choose ice. When the target is at half health, it can increase the killing probability of skill 1.

Shadow Dance [Bone Dragon/Skeleton Horse] [Rock] [Expert Martial Arts 3]

The auxiliary Shadow Dance is not highly practiced and cannot reach the C standard, so it is enough to bring a death-free mount and activate the passive, and it can be used as a deputy After raising C, you can use leopard, use rock as auxiliary riding equipment, and use fire as deputy C

Paladin [Bipedal Dragon] [Rock] [Specialized Martial Arts 1] In addition to the core shining, the Paladin's training needs to be improved a little, after all To stand in the front row and take the damage, use a bipedal flying dragon as a mount, the one that looks like a lion. Resurrection can restore a lot of energy, and the first aid effect is good.

Tide [Hiphawk War Beast/Scorpion] [Ice] [Specialized Weapon 2-3]

Hipeagle and Scorpion both have vulnerability effects, which further improves Tide's auxiliary ability, and the special weapon level 2 to 3 increases the damage and The attack speed has been greatly improved, and the riding equipment is ice.

Moon God [Abyss Seahorse/Water Strider] [Ice] [Specialized Martial Arts 1-3]

You can bring Pegasus if you have remaining Pegasus, otherwise, bring auxiliary mounts, Seahorse and Water Strider are the best, and then airplanes. You can just level up the specialization first, and in the later stage, you need to specialize in the third level to cooperate with the slowing down and sacrificial spirit to provide vulnerability.

Ps: Playing Shining is just for the thrill of clearing the screen. The lineup requires relatively high materials for specialized weapons. Civilians can also try it by pooling resources. The game itself has a replacement function, and it can be converted to other lineups later.

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