In the wlk version of World of Warcraft, hit attributes are very important and are related to the output ability of thieves. The rogue's basic hit is 237. A higher hit value can increase the effect of critical damage and precision talents. In order to have an in-depth understanding of the impact of hit attributes on the output of thieves, it is recommended to continue reading the following details, provided by PHP editor Strawberry.
1. For combat thieves, it is enough to hit 8%, that is, around 237 points. If it is higher, it can be piled up to 250 points. Any higher will not increase much.
2. After hitting the target, you can consider focusing on agility and precision.
3. The hit requirements for assassinating thieves are relatively higher, because the poison damage of assassinating thieves accounts for a large proportion, and it is necessary to ensure that the poison hits.
4. With 5 points of precision talent, the assassin thief needs at least 315 hit rating to achieve poison-free MISS.
The above is the detailed content of How much does it take for a wlk rogue to hit?. For more information, please follow other related articles on the PHP Chinese website!