According to news from this site on July 11, AMD today disclosed the technical details of Neural Texture Block Compression (NTBC), which can reduce game storage space by up to 70% without affecting the overall performance of the game and maintaining "reasonable quality". Taking "Call of Duty" as an example, the installation capacity can be reduced from 150GB to 45GB.
AMD’s Shin Fujieda and Takahiro Harada have published a complete technical paper on neural texture block compression and how it works. Interested users can click here.
This site previously reported that high-resolution textures are the main reason for the growing volume and VRAM usage of contemporary large-scale games.
Currently, the installation capacity of AAA-level games such as "Call of Duty", "Baldur's Gate 3" and "Destiny 2" exceeds 100GB, and these high-resolution textures also occupy a large amount of video memory, causing lag and performance degradation. , especially a graphics card with 8GB of video memory is already unable to handle the above-mentioned AAA games.
AMD NTBC technology can be used with existing block compression (BC), is compatible with BC1 and BC4, and can be a simple direct replacement for existing texture compression methods used by game developers.
AMD adds that like FSR or DLSS, NTBC technology supports different quality modes that affect the resulting image.
The above is the detailed content of 70% less! AMD demonstrates NTBC texture compression technology: 'Call of Duty' game installation capacity is compressed from 150GB to 45GB. For more information, please follow other related articles on the PHP Chinese website!