Zero’s damage calculation formula has always been a hot topic among many players. Due to the differences in various characters and skills, players have found that the damage gap between characters is large, and understanding the damage calculation rules is crucial. PHP editor Zimo has compiled a detailed damage calculation formula to help players improve their character's combat effectiveness and enjoy the game. This article will delve into the factors that influence damage calculation, including character attributes, skill multipliers, enemy defense, and various buffs. By reading this article, players will be able to master the principles of damage calculation, thereby optimizing character matching in the game and maximizing damage potential.
What is the formula for calculating zero damage in the absolute zone?
Answer: It is divided into actual damage, basic damage, abnormal attribute damage and unbalanced vulnerable areas.
Formula introduction:
1. Actual damage = basic damage × resistance × defense × critical hit × vulnerability × imbalance vulnerability;
2. Basic damage = (multiplier + additional multiplier) × corresponding attribute × increased damage + fixed damage;
3. Attribute abnormal damage = basic damage × attribute proficiency × defense × abnormal resistance × vulnerability × imbalance and vulnerability;
4. Imbalance vulnerable area = Impact force × Imbalance multiplier × Imbalance improvement area × Imbalance resistance area ÷ Enemy’s upper limit of physical imbalance value × 100%.
5. Since the combat in "Zero Zero" is affected by many factors, such as imbalance and abnormal attributes, etc., various factors need to be considered comprehensively to evaluate the character's output ability.
6. After calculating the character's various damage abilities through the above formula, a comprehensive damage estimate can be obtained to evaluate and refer to the character's strength.
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