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Item Use marker interfaces to define types

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Release: 2024-07-17 09:02:20
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Definition and Purpose

Marker Interface:

  • Does not contain method declarations.
  • Marks a class as having a specific property.
  • Example: Serializable indicates that a class can be serialized.
  • Advantages of Marker Interfaces

Type Definition:

  • Marker interfaces define a type that instances of a class implement.
  • Allows error detection at compile time.

Example:

public class MyClass implements Serializable {
    // Implementação
}
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Compile Time Check:

  • The use of marker interfaces allows errors to be detected during compilation.

Example with Serializable:

ObjectOutputStream.writeObject(myObject); // Garante que myObject seja Serializable
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Marking Accuracy:

  • Marker interfaces can be precisely applied to specific subtypes.

Example:

public interface MyMarkerInterface extends MySpecificInterface {
    // Sem métodos adicionais
}
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Examples of Usage

Serializable:

  • Indicates that a class can be serialized.

Example:

public class Person implements Serializable {
    private String name;
    private int age;
    // Getters, setters, etc.
}

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Set Interface as Restricted Marker:

  • Applies only to subtypes of Collection, but does not add methods other than those defined by Collection.
  • Refines method contracts such as add, equals and hashCode.
  • Comparison with Bullet Notes

Marker Notes:

  • Can be applied to more program elements (classes, interfaces, methods, etc.).

Example:

@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface MyMarkerAnnotation {
}

@MyMarkerAnnotation
public class MyClass {
    // Implementação
}

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When to use Marker Interface vs. Marker Annotation:

  • Use marker interface if:
  • The markup must define a type.
  • You may want to write methods that only accept objects with that markup.

Use marker annotation if:

  • The tag applies to elements other than classes or interfaces.
  • It is part of a framework that heavily uses annotations.

Advantages of Bullet Notes

  • Consistency in Frameworks:
  • Facilitates consistency in annotation-based frameworks.

Example:

@MyFrameworkAnnotation
public class MyClass {
    // Implementação
}
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Usage Decision
To define a type:

  • Use a marker interface.
  • To mark elements that are not classes or interfaces:
  • Use a bullet note.

Part of an annotation-based framework:
Use a bullet note.

Final Example

  • Marker Interface:
public interface MyTypeMarker {
}

public class MyClass implements MyTypeMarker {
    // Implementação
}

public void process(MyTypeMarker obj) {
    // Processa apenas objetos marcados com MyTypeMarker
}

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Bookmark Note:

@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface MyAnnotationMarker {
}

@MyAnnotationMarker
public class MyClass {
    // Implementação
}

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Summary

  • Marker interfaces are used to define types without additional methods.
  • Marker annotations are used to broadly mark program elements.
  • The choice depends on the context and objective of the marking.

Complement
Marker interfaces:
Image description

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