"Seven Days in the World" is a multiplayer open world game with a supernatural theme. In the game, anomalies play a vital role, with unique properties and uses. PHP editor Banana will introduce the three main types of abnormal objects: Item type: Items with special abilities or uses, such as potions to treat injuries or weapons to enhance attack power. Entity: Creatures with independent consciousness and behavioral abilities, such as ghosts with supernatural powers or psychics who can predict the future. Regional type: a special place that affects a specific area or space, such as a distortion field that can change time or an illusion that can hide the body.
1. Combat abnormal objects:
This type of abnormal objects are mainly used to enhance the player's combat ability. They can directly participate in battles, and some even have unique combat skills, such as [All Slash], which has a humanoid appearance, can use a katana to fight enemies, and casts powerful "Dimension Slash" skills.
Combat-type abnormal objects help improve exploration efficiency and reduce the difficulty of facing hostile creatures. They are a powerful assistant for players during the exploration process.
2. Creation-type anomalies:
Creation-type anomalies provide players with formulas and materials for tactical props, as well as auxiliary items such as fantasy potions.
They can automatically enter working status when the abnormal energy reaches a certain value, providing convenience for players' production and manufacturing activities.
3. Territory-type abnormal objects:
This type of abnormal objects focuses on improving the production, collection and manufacturing efficiency of players in the territory.
Territorial abnormal objects can also work automatically when the abnormal energy meets the conditions, helping players accelerate resource accumulation and promote the development of the base.
In order for abnormal objects to work, players need to perform a series of operations in the game:
First, players need to collect abnormal objects through exploring the big world, clearing dungeons, etc.
Then, place the newly collected anomaly in the backpack.
Finally, you need to build an "independent containment unit" in the territory and store the abnormal objects in the backpack into it. Only in this way can the containment process be completed and the abnormal objects can start to play their role.
The above is the detailed content of Introduction to abnormal object types in 'Seven Days World'. For more information, please follow other related articles on the PHP Chinese website!