In the world of Taris, the mage is a profession with powerful combo output techniques. In order to help you give full play to the advantages of mages on the battlefield, PHP editor Zimo will introduce you to some effective techniques for outputting combos of mages. This article will delve into different skill combinations and combat strategies, allowing you to master the essence of a mage and become a great mage player.
1. Ice Dimension Storm
Starting hand burst: water bomb-ice amplification-water spirit-ice thorns-ice storm-instant blizzard
Transition cycle: Water Bomb-Ice Spike-Ice Storm-Instant Blizzard
We mainly rely on Ice Cone Storm to deal high damage. The Water Spirit can quickly charge water energy, allowing us to deal high damage in a very short time. In a normal cycle, we only need to repeatedly accumulate ice energy to release Ice Cone Storm. Blizzard can instantly Use when sending.
2. Extreme set of ice picks
Starting hand burst: (water bomb-icy ground spike-instant blizzard)-ice amplification-water spirit-enhanced extreme cold ice cone
Transition cycle: Water Bomb - Ice Spike - Instant Ice Storm
The extremely cold ice cone can consume 90 points of ice energy to be cast instantly and accumulate ice energy. 3 layers of ice energy will have extremely high damage gain (up to three layers). When it explodes, it needs to be fully filled with water bombs and ice spikes in advance. 2 layers of ice energy, then use water spirit charge and ice amplification extreme ice chain to deal high damage.
1. Fireball
Starting hand burst: Fireball - Flame Amplification - Blazing Orb - Thermal Bomb - Searing Thorn - Fireball/Instant Fire Tornado
Transition cycle: Fireball - Blazing Orb - Thermal Bomb - Searing Thorn
This set mainly relies on the damage-increasing talent of skills to increase critical hit damage, which indirectly speeds up the recharging of bombs. During the release of the thermal bomb, the two skill bombs of Fireball/Scorching Sting can be released to increase the number of bomb layers. Instant Fire Tornado can slightly extend the bomb time.
2. Skyfire
Starting hand burst: flame amplification - blazing orb - thermal bomb - sky fire - searing thorn
Transition cycle: Blazing Orb - Thermal Bomb - Skyfire - Searing Thorn
The continuous damage of Sky Fire can add layers of bombs very quickly. The Shixin Thermal Bomb can be instantly cast once after gaining Sky Fire. We can just release the scorching thorn to deal damage as usual. The cooling of the thermal bomb is not high, and we do not need to read the bar. freed.
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