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What are the new blessings in Star Dome Railway Sim Universe?

王林
Release: 2024-07-18 06:16:16
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Want to know what new blessings have been added to the Star Dome Rail Sim universe? What different life improvements will they bring? PHP editor Xinyi brings a comprehensive list of new blessings to explain the functions of these blessings one by one. Come join us as we delve into a new chapter in the StarRail Simulator universe and discover the endless possibilities they bring to your character.

What are the new blessings in Star Dome Railway Sim Universe?

What are the new blessings in Star Dome Railway Sim Universe?

1. Phase 1

Bone Blade

For each blessing, the character's basic attack damage increases by 9.0%/12.0%, and this effect can be stacked up to 6.0/9.0 times.

Spine

The critical hit rate of basic attack damage caused by the character is increased by 24.0%/36.0%.

Grooved Needle

The character's basic attack damage and critical hit damage are increased by 40.0% and 160.0%.

Conjunctiva

After the character performs a basic attack, the defense increases by 40.0%, lasting for 1.0/2.0 rounds.

Scale Wings

After the character performs a basic attack, the speed increases by 16.0%, lasting for 1.0/2.0 rounds.

Compound eyes

After entering the battle, 1 combat skill point will be restored after each of our units takes action. This effect can be triggered up to 3.0/5.0 times for all our units.

Spore clip

Every time a character consumes 1 combat skill point, the character will recover an additional 3.0/4.0 points of energy.

Liquid sac

Every time a character consumes 1 combat skill point, he will recover health equal to 10.0%/15.0% of his maximum health.

What are the new blessings in Star Dome Railway Sim Universe?

Two, Stage 2

humous ulcers

The number of spreads after explosion becomes 2.0/3.0 times, and can be spread to the enemy target itself.

Lyase

The damage caused by the explosion is increased, and the increase value is equal to 35.0%/50.0% of the original damage. After the enemy target is destroyed, the damage it held before being attacked will be spread to other enemy targets.

Metabolic chamber

Each time a burst is made, (secondary effect: the damage received by our character is reduced by 1.5%), the character with the lowest current health percentage will recover health equal to 10.0%/12.0% of its own maximum health.

Excitatory glands

When casting a basic attack, if the combat skill point is 0, an additional 1 combat skill point can be recovered. (The second level effect has a 50.0% fixed probability of restoring 1 additional one.)

Naked brain

The damage caused by normal attacks will be caused to random (no word random at level 2) adjacent targets, causing damage equal to 30.0%/35.0% of the original damage.

Intersegmental membrane

Every time a character consumes 1 combat skill point, the damage received is reduced by 8.0%, lasting for 1.0 rounds, and this effect can be stacked up to 2.0/3.0 times.

Catalyst

After the character uses a combat skill, if the combat skill does not attack, the damage caused by all our party will be increased by 20.0%/30.0%, lasting for 1.0 rounds, and this effect can be stacked up to 3.0 times.

What are the new blessings in Star Dome Railway Sim Universe?

Three, stage 3

Reverberant articulation: piercing and sucking mouthparts

The duration of the effect is extended by 1 turn. When the character with the effect destroys the enemy target, 20.0% of the energy will be restored for Echo of Fate.

Resounding articulation: phenolic substances

The energy limit of Echo of Fate is increased from 100 to 200 points. When the character consumes or recovers combat skill points, an additional 1.0% energy is restored for Echo of Fate.

Reverberation Articulation: Crystal Ao Thorn

The effect additionally increases the damage caused by the character by 40.0%. Explosion can only be caused when the character is under the effect. Every time a character explodes, it will cause additional normal attack damage equal to 80.0% of the character's attack power, and can be triggered up to 3.0 times on the same target.

Ascus release

Every time a character consumes 1 combat skill point, all enemies will gain 1.0. (Second-level effect: If the combat skill point is consumed to 0, the speed of the consumed character will be increased by 20.0%, lasting for 2.0 rounds.)

Bacterial pus scars

Every time the character recovers 1 combat skill point, 2.0 random enemy targets will receive 1 combat skill point. (Second level effect: The holding limit is increased to 9.0)

Sickle legs and feet

캐릭터가 마무리 동작 시전 후, 다음 전투 스킬 포인트 소모 시 전투 스킬 포인트 1 추가 소모(부차 효과: 소모 또는 회복)로 간주됩니다. 소모된 전투 스킬 포인트당 캐릭터의 치명타 데미지가 40.0%/45.0% 증가하며, 최대 2.0회 중첩 가능하며, 캐릭터가 공격을 시작할 때까지 지속됩니다.

에코 인터리브: 겹치는 코끼리 눈

두 번째 운명: 파괴

운명의 메아리 시전 후, 지정된 아군은 지속 피해를 제외한 모든 피해에 저항할 수 있습니다. 이 효과는 공격을 받은 후 취소됩니다. 대상의 현재 체력 비율이 50.0% 미만인 경우 Fate Echo가 공명하면 전투 스킬 포인트가 1.0 추가로 회복됩니다.

얽힌 메아리: 연결된 크리프

두 번째 운명: 보존

생명의 메아리 시전 시 지정된 아군은 자신의 생명 상한의 60.0%에 해당하는 피해를 견딜 수 있는 보호막을 3.0라운드 동안 획득합니다.

What are the new blessings in Star Dome Railway Sim Universe?


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