Want to know what new blessings have been added to the Star Dome Rail Sim universe? What different life improvements will they bring? PHP editor Xinyi brings a comprehensive list of new blessings to explain the functions of these blessings one by one. Come join us as we delve into a new chapter in the StarRail Simulator universe and discover the endless possibilities they bring to your character.
1. Phase 1
Bone Blade
For each blessing, the character's basic attack damage increases by 9.0%/12.0%, and this effect can be stacked up to 6.0/9.0 times.
Spine
The critical hit rate of basic attack damage caused by the character is increased by 24.0%/36.0%.
Grooved Needle
The character's basic attack damage and critical hit damage are increased by 40.0% and 160.0%.
Conjunctiva
After the character performs a basic attack, the defense increases by 40.0%, lasting for 1.0/2.0 rounds.
Scale Wings
After the character performs a basic attack, the speed increases by 16.0%, lasting for 1.0/2.0 rounds.
Compound eyes
After entering the battle, 1 combat skill point will be restored after each of our units takes action. This effect can be triggered up to 3.0/5.0 times for all our units.
Spore clip
Every time a character consumes 1 combat skill point, the character will recover an additional 3.0/4.0 points of energy.
Liquid sac
Every time a character consumes 1 combat skill point, he will recover health equal to 10.0%/15.0% of his maximum health.
Two, Stage 2
humous ulcers
The number of spreads after explosion becomes 2.0/3.0 times, and can be spread to the enemy target itself.
Lyase
The damage caused by the explosion is increased, and the increase value is equal to 35.0%/50.0% of the original damage. After the enemy target is destroyed, the damage it held before being attacked will be spread to other enemy targets.
Metabolic chamber
Each time a burst is made, (secondary effect: the damage received by our character is reduced by 1.5%), the character with the lowest current health percentage will recover health equal to 10.0%/12.0% of its own maximum health.
Excitatory glands
When casting a basic attack, if the combat skill point is 0, an additional 1 combat skill point can be recovered. (The second level effect has a 50.0% fixed probability of restoring 1 additional one.)
Naked brain
The damage caused by normal attacks will be caused to random (no word random at level 2) adjacent targets, causing damage equal to 30.0%/35.0% of the original damage.
Intersegmental membrane
Every time a character consumes 1 combat skill point, the damage received is reduced by 8.0%, lasting for 1.0 rounds, and this effect can be stacked up to 2.0/3.0 times.
Catalyst
After the character uses a combat skill, if the combat skill does not attack, the damage caused by all our party will be increased by 20.0%/30.0%, lasting for 1.0 rounds, and this effect can be stacked up to 3.0 times.
Three, stage 3
Reverberant articulation: piercing and sucking mouthparts
The duration of the effect is extended by 1 turn. When the character with the effect destroys the enemy target, 20.0% of the energy will be restored for Echo of Fate.
Resounding articulation: phenolic substances
The energy limit of Echo of Fate is increased from 100 to 200 points. When the character consumes or recovers combat skill points, an additional 1.0% energy is restored for Echo of Fate.
Reverberation Articulation: Crystal Ao Thorn
The effect additionally increases the damage caused by the character by 40.0%. Explosion can only be caused when the character is under the effect. Every time a character explodes, it will cause additional normal attack damage equal to 80.0% of the character's attack power, and can be triggered up to 3.0 times on the same target.
Ascus release
Every time a character consumes 1 combat skill point, all enemies will gain 1.0. (Second-level effect: If the combat skill point is consumed to 0, the speed of the consumed character will be increased by 20.0%, lasting for 2.0 rounds.)
Bacterial pus scars
Every time the character recovers 1 combat skill point, 2.0 random enemy targets will receive 1 combat skill point. (Second level effect: The holding limit is increased to 9.0)
Sickle legs and feet
캐릭터가 마무리 동작 시전 후, 다음 전투 스킬 포인트 소모 시 전투 스킬 포인트 1 추가 소모(부차 효과: 소모 또는 회복)로 간주됩니다. 소모된 전투 스킬 포인트당 캐릭터의 치명타 데미지가 40.0%/45.0% 증가하며, 최대 2.0회 중첩 가능하며, 캐릭터가 공격을 시작할 때까지 지속됩니다.
에코 인터리브: 겹치는 코끼리 눈
두 번째 운명: 파괴
운명의 메아리 시전 후, 지정된 아군은 지속 피해를 제외한 모든 피해에 저항할 수 있습니다. 이 효과는 공격을 받은 후 취소됩니다. 대상의 현재 체력 비율이 50.0% 미만인 경우 Fate Echo가 공명하면 전투 스킬 포인트가 1.0 추가로 회복됩니다.
얽힌 메아리: 연결된 크리프
두 번째 운명: 보존
생명의 메아리 시전 시 지정된 아군은 자신의 생명 상한의 60.0%에 해당하는 피해를 견딜 수 있는 보호막을 3.0라운드 동안 획득합니다.
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