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Analysis of rare entries exclusive to Little Yellow Duck III in 'Adventure Battle'

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Release: 2024-07-18 06:38:58
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New flying pets and entries in "Adventure Battle" are online, enriching the gameplay. PHP editor Yuzi learned that the "Adventure Battle" little yellow duck linkage event that is loved by players has been updated again, bringing the second version of flying pets and There are three flying pets with distinctive characteristics: the little blue duck, the little pink duck, and the little yellow duck. In addition, three new entries have been added: prohibition of speeding, direct attack on the gate of life, and antenna-induced lightning. These updates will further improve the game's combat strategy and playability. The hard-working official updates of "Adventure Battle" present players with new game content and gameplay, continuing to maintain the vitality and attraction of the game. Let’s look forward to more exciting content together!

Analysis of rare entries exclusive to Little Yellow Duck III in Adventure Battle

Analysis of rare entries exclusive to Little Yellow Duck III in "Adventure Battle"

The second edition of Flying Pets was released on June 15th

Three new flying pets have been added, and three new transcendental entries have also been added.

Types of flying pets: Little blue duck (common), little pink duck (high-end), little yellow duck (rare)

The little pink duck can only produce entries: speeding is prohibited

The little yellow duck can have three entries: no speeding, direct attack on the gate of life, and antenna to trigger thunder

No speeding: After the battle starts, reduce the active skill effect time of all enemies by 8%

The prohibition of speeding is the opposite of the Healer's 80 active skill. The effect time of active skills (except Lightning Raid) is extended by 50%. The active skills of healing are applied to the effects of one's own skills, while the prohibition of speeding is applied to the effects of the enemy's skills.

Initially, the enemy's skill effect time is reduced by 8%, and increases by 0.8% every 10 levels. At the full level of 150, the enemy's skill effect time is reduced by 20%, and the lightning strike time is changed from 5S to 4S. In the same way, the effect time of other active skills released by the opponent against us is also reduced. The duration of disarming, reducing attack speed, reducing attack, etc. will also be reduced.

Direct attack on the life gate: After the battle starts, each basic attack has an 8% chance of seriously injuring the target, reducing the target's recovery and healing amount by 90%, and continuously hitting the life gate for 1 second. This is equivalent to half a pair of scissors - after the battle begins, Each basic attack has a 50% chance of inflicting 0.5% of the target's maximum health damage; and a 10% chance of seriously injuring the target, reducing the target's recovery and healing amount by 90%, lasting for 1 second. 10% chance of serious injury. Even if the artifact reaches 5 stars, it will remain unchanged because it is a flying pet entry, so it can grow. Each basic attack has an 8% chance of seriously injuring the target. Referring to the article prohibiting speeding, it should be that after reaching level 150, each basic attack has a 20% chance of seriously injuring the target. This is actually equivalent to a pair of scissors (the scissors also have the maximum health damage), and I did a rough calculation before taking up the position of the artifact. In PVP, healing is also affected by disarming and other controls, and the amount of health returned It will be much worse than the recovery. The recovery is not affected by the control. It is fixed to return blood according to the maximum percentage every second (the recovery also requires an attribute of the equipment), so it is mainly to restrain the recovery player. The representative profession is the recovery method and the anti-recovery. White-skinned antenna leads to thunder: After the battle starts, all enemies have a 10% chance of receiving a counter-shock for each critical hit. This counter-shock will cause all enemies within the range to receive 80% of the normal attack range damage, and reduce the critical hit damage by 15%. Lasts 1 second

Antenna attracts thunder: 80% normal attack range damage has a high probability of being unable to hit a critical hit. It is mainly aimed at shooters. It reduces 15% of critical damage. It has too many limitations. 4 entries for flying pets Basically, it can be said that this entry will not be actively synthesized.

In summary:

The prohibition of speeding can be said to be the most outrageous term, bar none. And every profession needs it, so as soon as this heaven-defying entry comes out, the sales of flying pet cards will definitely skyrocket.

Directly attacking the life gate is the nemesis of the recovery profession. It must be "deeply disgusted" for the friends who have been destroyed by the "restoration turtle method", so the little yellow ducks and the little yellow ducks need to be loved together like crazy

If the antenna triggers thunder, it will be used for critical strike professions such as critical strike, counterattack, crossbowmen, and archers.

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source:mplife.com
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