The S12 season of Teamfight Tactics is coming, bringing a series of powerful five-cost cards, each with unique bonding skills. These five-fee cards have different attributes and effects, providing players with a wealth of lineup choices. If you want to learn more about the five-fee cards in Teamfight Tactics S12, then don’t miss the detailed introduction brought by php editor Xiaoxin. Below, we will analyze the attributes, skills and bonds of each five-fee card one by one to help you become the king of Genting.
Bonds (occupation, race):Flower Fairy, Scholar
Opens the backpack, providing 2/2/10 full items to available allies, and hurls 3 baubles at the enemy, each dealing [v1] magic damage. If allies have no space, they will receive a stacking 11% damage increase for the rest of the battle. Occasionally special items can be found in backpacks.
Passive: When the target dies, the hook will hit the enemy with the lowest health percentage within 3 blocks, causing physical damage to it. Every 2 attacks deal true damage for 6 seconds after hooking or casting.
Active: Knocks back and stuns enemies near the target for 1 second, causing physical damage. Creates a quarantine zone around the target that lasts 4 seconds. Gain 30% damage reduction and 50% attack power bonus in the quarantine area.
Bonds (occupation, race):School of Time, Magic Warrior
Bonds (occupation, race):Fortress Guard, Frost
Rush to the location that can hit the most enemies within 2 hex range and heal [v1]. After a short delay, it will cause [v2] magic damage to enemies within 2 hex range, and create an avalanche that lasts for 3 seconds, healing [v3] for all allies. Excess healing will be converted into a shield that lasts 3 seconds.
Bonds (occupation, race):Flower Fairy, Scholar
Opens the backpack, providing 2/2/10 full items to available allies, and hurls 3 baubles at the enemy, each dealing [v1] magic damage. If allies have no space, they will receive a stacking 11% damage increase for the rest of the battle. Occasionally special items can be found in backpacks.
Gain a shield that lasts for 4 seconds, and summons a group of 8/8/30 bats , looking for the four closest enemies within three squares, each bat causing magic damage. Bats cause damage to enemies whose health is below 25%.
Bonds (occupation, race): Bat Queen, Resurrectionist, Curse Witch
Summons and fires a sphere to the current target, causing magic damage when it explodes, and producing a paper effect in the area, causing magic damage every second for 3/3/15 seconds.
If the sphere falls within an area that has been transformed into paper, it will bounce to a new location within two squares before exploding.
Bonds (occupation, race): Explorer, Mage, Dimension Warlock
Passive: Fly in the air and attack the nearest enemy
Active: Gain 64/64/450% attack speed, and use fireballs instead of attacks. The fireballs cause physical damage to the target, lasting 4/4/30 seconds.
Dragon Form Upgrade: The damage of the fireball causes the enemy to suffer 30% armor-piercing effect, which lasts for 5 seconds.
Bond:
Assault Gunner, Dragon Clan
Fires 10/10/99 arcane blasts at random enemies, each dealing damage.
Bonds (occupation, race):Child of Destiny, Ascended One
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