In the mobile version of "Creation Tanks", how are the functional components distinguished? PHP editor Banana reveals the secret for you! Active and passive modules perform their own duties. Active modules need to be actively activated to obtain bonuses, while passive modules can take effect without any operation. Below we will introduce these functional components in detail to help you gain an advantage in fierce battles.
The effects of active modules can help engineers gain tactical advantages, such as stealth, instantaneous high acceleration, increased rate of fire, line of sight interference, etc... As shown in the picture below The "energy battery" shown is the active module given when you select the bipedal tank as the initial tank at the beginning of the game. When activated, this module can increase the charging speed of the plasma launcher.
The bonus of passive modules is lower than that of active modules, but one advantage of them is that they will continue to take effect as long as they are not demolished. The "Ampere" generator shown in the picture below is the only generator currently available, and its effect is also very amazing. It can directly increase energy by 1 point, allowing you to carry more weapons.
The above is the detailed content of Introduction to the functional components of 'Creation Chariot'. For more information, please follow other related articles on the PHP Chinese website!