World of Warcraft WLK Fire Mage Nanny Level Guide In the WLK version of World of Warcraft, Fire Mage is a powerful output specialization of the mage profession, which requires players to have an in-depth understanding of talents, glyphs, attributes and output techniques. PHP editor Strawberry hereby brings you this nanny-level guide, which is designed to help players fully master the fire method and give full play to its maximum strength. This article will introduce in detail the various construction ideas of Fire Mage, including talent selection, glyph matching, attribute priority, and output techniques. Through our guidance, you will learn how to create a powerful fire spell, conquer WLK copies and battlefields, and become an indispensable output force in the team.
1. Torture Fire Technique
1. Skill priority:
In the order of using Torture Fire spells, Living Bomb is at the top of the list, followed by Instant Pyroblast, and finally Fireball.
2. Starting hand burst:
When the battle begins to count down, secretly drink the Mad Magic Potion, pre-read the Fireball spell, and then release the living bomb and mirror skills. Then use full firepower and continue to read the fireball technique. Once an instant Pyroblast is triggered, Pyroblast is immediately cast. When the active bomb effect ends, replenish the active bomb in time, and continue to read the fireball spell for the rest of the time.
2. Frost and Fire Method
1. Skill priority:
For Frostfire, the priority of skills is Living Bomb first, followed by Instant Pyroblast, and Frost Rocket last.
2. Starting hand burst:
In the countdown phase of the battle, secretly drink the Magic Potion of Madness, pre-cast Frost Rocket, and then release Living Bombs and Mirror Images. After the firepower is fully activated, continue to read Frost Rocket, trigger the instant Pyroblast and throw Pyroblast. After the activity bomb is over, replenish the activity bomb, and read Frost Rocket during the rest of the time.
Macro code
#showtooltip Shockwave
/use [@cursor] Saronite Bomb
/use 13
/use 14
/castsequence [@cursor] reset=8/combat Shock Wave, Flame Storm (Level 9), Dragon Breath, Flame Storm (Level 8), Cone of Ice
1. Attribute priority
Hit>Rapid>Crit>Spirit
2. Hit
Before the hit pile is full, hit is the first attribute, 1 hit ≈ 1.2 magic damage; 26.23 hit rating = 1% hit rate, the tribal legal system needs 17% hit, and the alliance legal system needs 16% hit with the blessing of Draenei. The 3% hit bonus of the team of Dark Priest and Bird Druid is considered as a permanent attribute, so Frost Fire Mage requires 8%-11% hit rate, which is 210-289 hit rating; Torture Fire Mage requires 14% hit rate, which is 368 hit rating. Level; after the hit exceeds, the hit attribute gain is 0.
3. Rapid
Haste can increase the casting speed of skills, of which 32.79 haste level = 1% haste; the shortest GCD can only reach 1S. After reaching the threshold, the haste benefit decreases; haste does not change the time of each DOT jump of the active bomb, except for the influence of casting GCD. Haste For active bombs, it is almost 0; based on the results of multiple simulations and the analysis data of forum experts, 1 haste ≈ 0.85 magic damage.
4. Critical hit
After a critical hit is triggered, the damage of the skill can be increased, and the basic critical hit damage is 150%. With the fire magic talent and suit bonus, its critical hit income increases exponentially. For convenience of comparison, it can be approximately regarded as 1 critical hit ≈ 1 magic damage.
1. Arcane/Fire/Frost
2/56/3
2. Add points as shown below
Arcane
Flame
Frost
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