Zhu Sha Strategy: A powerful technique to improve the performance of equipment. Zhu Sha is a technology that injects the power of black evil into equipment to improve the performance of equipment. It is a key gameplay in the S1 season of "Vital Knight Prequel". PHP editor Strawberry specially brings you a Zhusha guide to help you build extraordinary equipment and conquer the prequel world! Equipment Notes are only available to characters in the S1 season, and will be available to permanent characters after the end of the S1 season. Through Zhusha, equipment can obtain additional attributes and special effects, greatly improving the character's combat effectiveness. Want to know the specific methods and benefits of equipment injection? Come and read the details to make your equipment even more powerful!
After collecting the materials for injecting evil spirits, you can go to the upper right corner of Qiuli Village Square or Xiuxianmen Square to find [Grandma Yinling] to inject evil spirits.
Yin Ling Granny has two different ways of injecting evil spirits, namely basic injecting evil spirits and advanced injecting evil spirits. No matter what kind of evil is injected, the following rules are followed: the higher the level and quality of the equipment, the higher the consumption of evil; the more times the same equipment is injected with evil, the higher the consumption of evil.
At the same time, there are also the following precautions for injecting evil, please pay attention to the little knight:
1. Equipment with a quality lower than that of demonization cannot be infused with evil;
2. Equipment after injecting evil can continue to be strengthened at the blacksmith ;
3. The bonds and entries changed by the evil injection will not be cast at the iron sauce;
4. The equipment that has been injected with evil can be injected again, but when it is injected again, the previous injection will be first The evil results are reset, and new evil results are drawn;
5. Equipment that has been deified or mutated cannot be injected with evil again. Please see below for specific rules.
In addition, you will not get black fragments or black crystals from the equipment after decomposing it.
1. Basic Notes
After the S1 season is launched, use the season character to clear the Reed Wetland or Misty Forest level for the first time, unlock [Silver Bell Granny] and talk to her to activate the Basic Notes. When performing basic annotations, entry enhancements and large entry enhancements will not have entries exceeding level 4.
The little knight can consume black fragments for basic injection of evil spirits. Each time the basic injection of evil spirits is used, one of the following black evil powers will be injected into the equipment:
1. Entry strengthening: randomly strengthen 1 entry (use Its level +1) and get 1 extra entry;
2. Big entry enhancement: randomly strengthen 2 entries (making its level +1, there may be 2 enhancements on the same entry) and get 1 Additional entries;
3. Bond strengthening: Replace 1 random equipment bond with a black evil bond and obtain 1 additional entry.
If you are not satisfied with the basic evil injection results, the knight can inject evil again, but when you inject evil again, the previous evil injection results will be reset first and new black evil power will be injected into it.
2. Advanced Injection
Season characters can activate advanced Injection after unlocking [Grandma Silver Bell] and clearing the game for one game. Different from basic Zhusha, advanced Zhusha will have entries above level 4.
Take the power entry as an example. The power entries from levels 1 to 4 correspond to "power +4", "power +8", "power +12", "power +16". After advanced level injection, it may The level 5 strength entry that appears corresponds to "Strength +24".
The little knight can consume the Black Evil crystal to perform advanced injection of evil. Each time he uses the advanced injection of evil, one of the following black evil powers will be injected into the equipment:
1. Word strengthening: Randomly strengthen 1 word. (makes its level +1) and obtains 1 additional entry;
2. Large entry enhancement: randomly strengthens 2 entries (making its level +1, there may be 2 enhancements on the same entry) And get 1 extra entry;
3. Bond strengthening: Replace 1 random equipment bond with the black evil bond and get 1 extra entry;
4. Mutation:
(1) Convert the equipment into For mutated equipment, the existing equipment enhancement level will be cleared. The mutated equipment must have a black evil bond, and each entry must be at least level 3;
(2) When a mutation occurs, the weapon will become random Types of mutated weapons and armors will turn into random types of mutated armor of the same part, and accessories will turn into mutated jewelry of the same type;
(3) No matter what type of weapon it is, it will be transformed into a specific weapon after mutation. One of the 4 types of black evil weapons (gun shield, great sword, double spear, staff); no matter what type of armor it is, it will be transformed into one of the 3 specific types of armor (heavy armor, light armor, magic robe) after mutation ).
5. Deification: Improve the basic attributes of the equipment, so that all entries of the equipment become level 4 entries and get 1 additional entry, but there will be no entries above level 4.
If you are not satisfied with the results of advanced evil injection, the knight can inject evil again to get the result you want. When injecting evil again, the previous evil injection result will be reset first and new black evil power will be injected into it.
Equipment that has been deified or mutated cannot be infused with evil again, so little knights please pay attention.
The deified equipment or the equipment that has been injected with magic will be different from other ordinary equipment on the equipment frame and equipment corner mark. The village chief shows it to the little knight here:
3. Drops of evil-infused equipment
After defeating the Boss and Black Evil elite monsters in the level, in addition to the dropped black fragments and Black Evil crystals, there is also a chance that equipment that has been injected with Evil will drop. Equipment that has been injected with evil will have a unique light pillar and exude a black evil atmosphere. The knight can pick it up and check it out.
The probability of dropping the evil equipment changes with the difficulty of the level the little knight is in. The higher the difficulty of the level, the probability of dropping will increase accordingly.
Only season characters have a chance to drop Zhusha equipment after defeating monsters, permanent characters will not drop it.
4. Black Evil Bond
After the launch of the S1 season, after the knight adds evil to the equipment and triggers "Bond Strengthening" or "Mutation", the equipment will activate the Black Evil Bond. The black evil bond is the same as the red martial bond. A single bond can take effect. When the Black Evil Bond is activated, the equipment bond bar will be different. Boss equipment bonds will not be converted into black evil bonds when injecting evil spirits.
The Black Fierce Bond is an independent bond and can be effective together with the equipment bond with the same name. The Black Fierce Bond will be marked as "(Black Fierce)" to facilitate the little knight to distinguish it. However, some equipment bonds with special mechanisms will take effect based on special rules, retaining the bond effects with stronger effects.
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