Question: Number Zero, how should this output character be matched with the lineup to maximize its effect? Explanation: Zero has a broad strike surface, high buff effects and impressive auxiliary abilities, but how to match the lineup to maximize its advantages? Guidance: PHP editor Apple has brought a guide to the No. 0 lineup of "Adventure Squad", explaining the No. 0 lineup configuration strategy in detail to help everyone easily control this powerful member of the mechanical family and create an invincible team!
1. Luxury Mechanical Team
The characters are (by position):
Mousse, Vivian, Angelica , Zero, Chloe, Meteor
Down position or replacement:
Angelica can be replaced by other magnetic storm characters, or other auxiliary characters, which is a more free swing position.
Vivian can be changed to other magnetic storm characters, but it is best to still be Vivian.
Meteor can also be replaced by Nymph, Grindstone and other mechanical characters, even non-mechanical characters, such as Sapphire, Sayana, Puff, Laer, Misery and other characters.
Croai and Mousse Zero can often only take one character's action. Crowe has a high probability, but it is unstable. Mousse has a low probability, but it can guarantee that Zero will trigger the action again. Crowe has a high probability, but it is unstable. Ai and Mousse can be exchanged for other supporting characters.
Lineup requirements:
Vivian and Meteor need "Magnetic Seal", Mousse and Zero need to bind "Amphibious Seal" and "Double Constellation Seal", Crowe needs Heart Three, Mousse needs Five Stars , Meteor requires five stars.
Lineup analysis:
The lineup mainly achieves the opening bombardment through positioning and mark matching. Because there are many robots in the team, it is difficult to ensure that Zero can take all the current actions. It can often only favor one, but the second action It's basically guaranteed, as long as it's not too dark. But Zero will directly damage the character after all, and there will be many restrictions, so there is an extra meteor in the lineup to make up for the damage.
In PVP, the front row will be de-energized by experimental warriors at the beginning, so the energy will be less than that of the back row. However, the "Two Constellations Mark" bound to Mousse and Zero can make Zero have slightly more energy than others. In this way, although No. 0 is not to mention No. 1, it can also achieve the purpose of breaking out in the opening, although it only has a 50% probability. Zero is followed immediately by Chloe, who basically maintains the lowest energy after the move, and never achieves the effect of moving again.
Position analysis:
Mousse at position 1 is to activate skills at the beginning to achieve another action, so that No. 0 in the back row can also have the opportunity to start bombing.
Vivian at position 2 and Angelica at position 3 are because they are immune to control, and even Angelica is immune to deenergization because of the existence of "Magnetic Seal". If you bring two of them in the team, Even if Vivian in the front row is imprisoned and unable to move, Zero can basically output normally, but the output of Meteor is a bit lower.
Chloe needs to stay close to Zero. Because the meteor will clear out the magnetic storm, it must be done after Chloé Zero has finished its action. That can only be done with Chloé Zero on the fourth position, Chloë No.5 on the six. It’s a shooting star.
2. The roles of the Machine Team
are (according to position):
Ariko, Vivian, Mavis, Zero, Chloe, Bubble
lower or Replacement:
Vivian can be replaced by other Magnetic Storm characters, but Vivian is the best.
Mephis can be replaced with other auxiliary characters or defensive characters
Bubbles can be replaced with any healing role
Lineup requirements:
Vivian needs "Magnetic Seal", Chloe needs Xin San
Lineup Analysis:
With the combination of sisters, the work is not tiring. Because of the emergence of [Magnetic Mark], Ariko can return to the top. The overall control effect at the beginning is no worse than the opening bombing of Zero. The lineup mainly focuses on affordable and common people, with only two rare characters. Among them, Vivian is still easy to obtain, and if there is none, it can be replaced by a lower level one.
Position analysis:
With [Magnetic Mark], it is definitely Arizi who is more important to control the field at the beginning. Ariko is still needed at position 1. The positioning of other characters is more casual, but No. 0 For important characters such as Chloe, it is recommended to stand in the back row.
3. Five and one lineup
The roles are (according to position):
Zero, Chloe, Maya Shiro, Kallen, Vivian, Cathy
Off position or replacement :
Vivian can be replaced by Cecilia or Angela, and other auxiliary characters can be replaced by any damage-increasing auxiliary. It is better to have Crowe or Mousse.
Lineup requirements:
ビビアンには「磁気シール」、No. 1 と No. 0 にはペットのカオ妖精、クロエにはハート 3、キャシーには 5 つ星が必要です。
ラインナップ分析:
いわゆる 5 人 1 人のラインナップは、1 人のメイン出力キャラクターを支援するために 5 人のダメージ増加キャラクターです。相手の力を減らすと、負ける可能性が比較的高くなります。幸いなことに、開発コストは非常に低く、置き換え可能なキャラクターが多数あります。
シングルCのバーストラインナップなので、ペットに飲み込まれるのがより怖いので、このとき、より多くの攻撃マークやナイフをブロックするレリックを持ってくる補助を選択できます。
ポジション分析:
ポジション1の番号0は、キャシーの増加とエネルギー回復を取得することです;第二に、ポジション2のクロウを利用するためにスキルを解放した後、チームで最も機械的エネルギーが低いキャラクターになることです。 3つ目は、開始時に直接爆撃することです。彼自身のダメージ増加はスタックされませんが、チームメイトはすべてダメージ増加アシストであるため、開始時のゲインは非常に高くなります。
(追伸: 反対側にタイドプリンセスがいない限り、カオフェアリーなしの No. 1 は推奨されません。)
No. 2 のクロアイは、No. 0 のエネルギーが最も低いことを確認するためです。スキルを使用し終えた後、再びハート 3 を入手します。アクションは、No.1 と No.0 の出力に続き、恐ろしい爆発を引き起こすものでもあります。
水刑務所が怖い場合は、後列に立つこともできますが、キャシーの前に立つ必要があります。
カレンは最初の行で渇きの血をエンチャントしたいのですが、1 番の位置は 0 番が占めているため、カレンは 4 番の位置にしか配置できません (カオの妖精がいない場合は、1 番をカレンと 0 番の後ろに配置できます) .)
ヴィヴィアンとマヤ シロは何気なくポジションを取りましたが、キャシーはクロエとゼロの後ろにいることを確認する必要がありました。
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