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'Brave of Another World' Throne of Storms Dungeon Development Guide

王林
Release: 2024-07-25 19:39:21
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Strategy Tip: Conquer the Throne of Storms in Another World In "Brave of Another World", although the Throne of Storms copy is not difficult, it tests the players' teamwork. Among them, the boss mechanism of Lao Si is slightly difficult, but once you master its mechanism, it is not difficult to conquer. PHP editor Banana has specially brought you a strategy for opening up the Throne of Storms dungeon in "Heroes of Another World" to help you conquer the Throne of Storms and experience the excitement and pleasure of the RPG game. Come and learn more about the specific strategies, improve your level-breaking ability, and enjoy the adventure in another world!

Brave of Another World Throne of Storms Dungeon Development Guide

"Heroes of Another World" Storm Throne Dungeon Exploration Strategy

Old One:

Two skill cycles plus a passive that increases attack over time. If the skill is missing, the interrupting profession will give priority to interrupting throws, and the output can be done without pulling the crotch. However, if the tank is slow in the land reclamation period, use the invincible top of the anti-cavalry in the later stage. After the anti-war dk, replace the beheading axe (it should be noted here that if the main weapon attribute has dodge, the beheading ax must also have dodge, otherwise it will be easy to use the two or three Turn over in seconds)

Second:

Standard three-skill cycle boss, just summon and need to interrupt. If there is no interrupting profession, just interrupt the summons. DK remember to use interrupts randomly to let it release the summons. Not too difficult. If the priest's damage is low, he can directly control the first child by mind, as long as the fourth child can change his CD before the fourth child.

Brave of Another World Throne of Storms Dungeon Development Guide

Lao San:

Single skill cycle plus double passive boss, the skill can interrupt and interrupt, there will be five seconds of damage reduction at 2/3 and 1/3 health respectively, don’t use important damage skills in the output profession used at this stage. Another passive that increases CD is mainly to make professions such as mages, shamans, and priests uncomfortable. The blood DK guarantees that there will be two layers of death grip (for dealing with the old four) when the blood dk is completed, and the overall difficulty is not high.

Old Four:

Throne of Storms takes the lead, summoning once every three seconds. Although the summoned object does not have much health, it is released frequently and has the characteristic of preferentially attacking targets with low health, so it is easy to overturn. Here the priest directly controls, and other professions have full firepower. The blood dk uses Death Grip twice and Evil Explosion. After summoning it, see if you can use Frenzy or Rune Blade Dance plus Blood Boiling to quickly A-drop and then interrupt. The Hunter Bird Druid continues to be a gambling dog. The Pain Technique uses Soul Burning during the two control periods to put the hot on and the Black-Eyed Shadow Arrow is always A. The Demon Technique is the Human Sea Tactics Shadow Arrow and is always A. Warlocks should not exchange blood randomly. It is not difficult for Naide to grow up at this time. The key point is that this guy will self-destruct when he dies, so when the opponent's health is remaining, you have to make sure that you have full health, and the red bottle should be eaten. The self-destruction method is copied from the previous Terror. The knight is invincible, and killing with the killing ax will not trigger self-destruction. The violent one uses a shield or a beheading axe, the rogue uses a dodge or a beheading axe, the mage boss uses a necklace set before death to strengthen the ice shield, the quail boss turns into a bear before death, and the shaman can use the iron immovable shield dropped by the horror. If you don’t have a shield, exchange for a blood necklace to attract earth elements. For a warlock, exchange for a blood necklace and a Curse of Weakness jewelry to weaken the boss. The most difficult one is the hunter. The most stable solution is to buy cheap amber or condensation, or bring a white bow follower and wait for a silent kill. Or get a set of all-around dodge necklaces and rings that increase blood, and if you are unstable, you will need to take big medicine.

Old Five Birds:

A standard three-skill cycle boss. Flying Feathers and Neighing are the priority to interrupt. If the warlock summons more here, you can bet that Neighing can't hit you. The overall difficulty is not high.

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