"The Brave of Another World" challenges the Heart of Fear dungeon to test your strategy and strength. "The Brave of Another World" is an RPG game that combines level-breaking and upgrading with manual spell casting. The Heart of Terror dungeon is a difficult challenge prepared for players who have reached a certain level and equipment level. This instance has multiple areas, powerful bosses, and features that require combat strategies. PHP editor Xigua hereby brings you a strategy for developing the Heart of Terror dungeon in "Heroes from Another World" to help you brave men successfully pass the level!
Heart of Terror dungeon clearing guide
Old Prime Minister: A standard three-skill cycle boss, it is not difficult to interrupt many professions, silent , Sanctioning long pressure-controlled reading bar interruptions can interrupt two skills at once. The difficulty is still for hunters and warlocks to balance this kind of unstable interrupt talent, so they can only be gamblers. The hymn can be played for a while, and the breath should be interrupted as much as possible. In addition, vegetative people still have a certain amount of pressure because their heart wood has not grown up, so they should take medicine as much as possible.
Second: It is also a three-skill cycle boss. Those who lack interruptions will be given priority to interrupt the storm, followed by Wind Step and Whirlwind Slash.
Third: Dual skill cycle, the blood recovery skill must interrupt. There is no threat in the early stage of the sweep. Try to interrupt the sweep after 33%, otherwise the front row will be under great pressure. Try to activate your ultimate move after half health. Generally speaking, the difficulty of the first three bosses is not very high. The lack of interrupting professions makes it more difficult (the second and third quails can kite), and the low-level deceleration and weakening skills of opening wasteland should be used.
No. 4: A single skill has an eight-second double cycle. It can break as many breaks as possible. The focus is on resisting self-destruction. Needless to say, the tank talent. The healing talent will not be a big problem if the usual blood volume and the damage reduction in the talent are added. The worst thing to do is take medicine. The priest has silence, the knight has invincibility, and killing with the killing ax will not trigger self-destruction. The violent one uses a shield or a beheading axe, the thief uses a dodge or a beheading axe, the mage boss uses a necklace set to strengthen the ice shield before death, the quail boss turns into a bear before death, and the shaman can use this dropped steel immovable shield, no The shield can be exchanged for a blood necklace to attract earth elements. The warlock can exchange for a blood necklace with a weak cursed seal jewelry to weaken the boss. The most difficult one is the hunter. The most stable solution is to buy cheap amber or condensation, or bring a white bow follower and wait for a silent kill, or Get a set of all-around dodge necklaces and rings that add blood. If you are not stable, you will take big medicine. Since the passive cannot be critically hit, warriors will be short of rage when playing it, and mages will be short of mana. They need to save energy for key skills. There are five times to bring five times
Lao Wu: The Queen's three-skill cycle mode, her three key skills are all It's disgusting. The lack of an interrupt job is annoying. One of the summons must be interrupted, and the other two will be decided based on the situation. I'm talking about blood DK. The fourth one can have two layers of interrupt before he dies. Two rounds of Death Grip interrupt two summons. , Interrupt Glyph of Torment Evil Explosion once, and Death Grip with a good CD will interrupt it again. After four cycles, it depends on how powerful the follower is. Once summoned, it will last forever (below 20% health and replace with Execution) To kill with an axe, here is a little tip for axe-killing. Regardless of whether the opponent has a beheading ax in the front row, you can determine the target with remaining health behind.)
In general, the Horror is not very friendly to the lack of interruption talents. The overall difficulty is considered the easiest in the fog.
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