Newbies’ guide to entering the abyss and embarking on a wonderful adventure! In the real-time combat side-scrolling card adventure game "Into the Abyss", players will embark on a journey of strategic exploration. Brand-new fighting methods and rich levels are waiting for you to challenge. PHP editor Strawberry has compiled a guide for beginners to help you get started easily. From basic gameplay to combat skills, from deck construction to clearance strategies, there is a wealth of content to help you play without worries. Still don’t know how to get started? Read on quickly to unlock the novel gameplay of jumping into the abyss and start an unforgettable adventure!
1. Newbie gameplay ideas:
Adventurers of Teague Town, after we enter the game, first follow the novice guide and clear the first level of the first chapter. When the time comes, the adventure guide will be opened. After completing the 5 chapters of the first day of the adventure guide, you can upgrade and continue to clear the main story behind it.
ps: You must complete the mission, otherwise you will not be able to upgrade and play. To equip weapons, you can click on each hero to see which one can be equipped. By the time you finish the second part of the first day of the main quest, you can basically pass the first two levels of the first chapter.
The airship level 5 system will give you a 10-consecutive draw. You can actually get 10 consecutive draws if you complete the mission again. There is a high probability that the second 10-consecutive draw will produce the first SSR. Level 15 will give you the second 10 consecutive draws. 20 will be given as a gift at level 45. This SSR largely determines the early lineup. You can match it according to the heroes you draw. If you happen to want to recruit heroes from the camp, it is recommended to draw them directly. That way the probability of getting them will be much higher. If it's not what you want, just recruit heroes.
2. Gameplay opens timeline
1. Airship level 13 opens the Abyss Hunting Ground and Boulder Camp in the Material Hub
2. Airship level 24 opens the tavern and simulation training
3. Airship level 26 opens the time trial and haunting Gold Mine (After beating Shadow in the first chapter of the Lumen Trial, you can open the second chapter of the main story)
4. The airship level 30 opens the reverberating ruins of the material hub
5. The airship level 33 opens the abyss archives (you can view heroes and bosses) Wait for the illustrated book)
6. The airship level 45 starts the team fight game
3. Main line level pass ideas:
1. Chapter 1-4 main line level. If you want to get the ancient scrolls, you need to get two Open the mechanism with a gem, choose to take it when the dialogue choice appears, then follow the arrow and take the road originally blocked by the boulder, and you can leave. This level unlocks twice the speed of combat.
2. In Chapter 2 2-1 main level, when passing by NPC Farner’s stall, you can buy the rejuvenation liquid and chewy candies first. You must buy the ones you want to give to the NPC later!!! Otherwise, you have to run away!!! Come back and buy it! Remember, you will suffer losses if you don’t listen to the beauty!
3. Chapter 2 2-2 main level (more ores), there are three treasures in total, all of which need to be dug in the ground with hard-working hands ( Dig and dig in the small land, and dig out big treasures to take home~) When digging for treasures, you can try to dig at the most prominent corners first. The accuracy is very high.
4. In the main level of Chapter 2 2-3 (The Beacon of Resistance), first get the treasure clues in Picture 1 and Picture 2, and then go to the location in Picture 3 to repel the monsters. After repelling, an NPC will appear. Talk to him and you must choose to forgive him to obtain a mysterious key.
The above information is a reference for novice players on how to get started with the familiar strategy content of Into the Abyss, an adventure game with real-time strategic challenges. It provides high-quality gameplay of free exploration and interesting strategic adventures, improves combat effectiveness, and deeply experiences adventure cards. The charm of cards!
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