'Eternal Tribulation' quick map running method

王林
Release: 2024-07-26 19:19:21
Original
990 people have browsed it

In the game Everlasting, running the map quickly is crucial. In order to help players transfer more effectively, PHP editor Strawberry will bring you a detailed guide to quickly run the map of the Everlasting Eternal mobile game. This article will dive into a variety of tips and strategies, from choosing the right Soul Stones and Talents to cleverly utilizing obstacles in the environment. Whether you're a newbie or an experienced player, this guide will provide valuable insights to help you gain a map advantage on the never-ending battlefield.

Eternal Tribulation quick map running method

How to quickly run the map in "Eternal Calamity"

1. Void Step

This is a running map technique that does not require a zip line. By using long-range weapons such as bows and arrows, repeating crossbows, etc., while jumping and dodging Press and hold the attack button at the same time to zoom in, allowing you to dodge in the air and jump continuously, allowing you to jump from one platform to another without using a zipline.

2. Sliding to charge up

While the character is running, press and hold the attack button or aim button to add more power to the character, then press and hold the sprint to interrupt, and repeat this operation to increase the character's Speed ​​is improved more efficiently.

3. Sliding shovel jump

While the character is running, pressing the squat button at the same time will enter the sliding shovel mode. During the entire sliding shovel process, the first half of the time is in an accelerated state, and the second half It is in a decelerating state for a while. If you press the space bar at the same time during the deceleration state, you can make a small jump, which can effectively increase the player's perception speed.

4. Hurrying with hook locks

If there are sufficient hook locks, using hook locks to hurry is also a way to move quickly.

Eternal Tribulation quick map running method

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source:3dmgame.com
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