Question: In the new season of "Golden Shovel War", how to build the strongest lineup with 4-fee Karma? Brief explanation: Karma has excellent continuous output capabilities, similar to past versions of Teemo and Grasshopper. Guided reading: This article will deeply explore the lineup construction strategy with Karma as the main C to help players dominate the battlefield in the S12 season. PHP editor Yu Zi will bring you detailed lineup analysis and matching skills to help you easily grasp the essence of the lineup of Resurrection Mage Karma.
1. Lineup match
Yizi: Vigus, Camille, Morgana, Luo, Nami, Kiran, Nora, Mirio, Kalma
This lineup belongs to the 95th lineup in the later stage. Compared with other lineups, it consumes more blood and has more economical operation capabilities. However, after the lineup is completed, the follow-up and control capabilities are super strong. There will often be situations where the lineup is full. The strength is The current test server is seriously overmoded.
2. Equipment matching
Main C Karma: Red Overlord suit + Technological Gun Blade + Blue Overlord Talisman/Shuoji Spear/Adaptive Helmet
Tips: On Karma’s Red Overlord suit The attack speed advantage is much stronger than that of Ghost Book; and the technological gun blade is mainly to increase the endurance of the lineup; the third mana endurance equipment can be used, the Lanba Talisman, Shoji's Spear, and Adaptive Helmet are all useful, if you don't have them either It can be installed as a magic weapon.
Main Tamro/Morgana: Dragon Fang + Thorns Vest + Ion Spark
Second C Camille: Blood Drinking + Titan + Challenge Gauntlet is the best, no physical output or tankiness equipment is acceptable.
Deputy C Mirio/Nami/Nora: Spear of Shoji
Due to the 95 lineup, it is recommended to have 1 economy + 1 equipment + 1 combat power/sustainability/equipment runes
In terms of runes Best considerations: Make the Best Use of Everything, Blooming Lotus, High Voltage, I Have Become a C, New Era, Magic Wand.
Other economic rune suggestions: patient study, gold coins from heaven, clear/chaotic mind, balanced budget, war treasure, explosive growth.
Other equipment rune suggestions: Dragon Blessing, Auxiliary Golem, Wandering God’s Favor/Divine Choice, Treasure Treasure, Big Treasure Bag, Expert, Thorn Plated Armor, Bounty Warrior, Changing Furnace , Portable Forge, Shining Golden Scales, Crown Guard,
Other combat power endurance rune suggestions: joint resistance, fast forward, battle bandage, same row vitality, exciting epitaph, casting is defense, time and space/ Resurrection/Wizard/Witch emblem.
3. Lineup interpretation
The core C position of the lineup is Karma. Looking at the skill damage of Karma alone, it is actually not high. Compared with other explosive output chess pieces, the output is slightly worse, but it wins because its mana value is only 30. The frequency of skill release is very fast. If you have Lanba Talisman/Shuoji Spear, you can release the skill with two basic attacks. The overall damage is relatively good.
The most important thing about Karma is that when its skill kills the target, it will restore 8% of the maximum health of adjacent allies. This can greatly improve the endurance of the front row and the tankiness of the front row can be greatly improved.
Karma is also a bond of the Time School. Not only can it increase the power output of the Time School chess pieces, but under 2 Time Bonds, when the Time School countdown is over, it can restore 20% of the health of all members, once again greatly increasing the lineup's endurance. The most important thing is that under 4 time bonds, time can be frozen for 2.5 seconds. Only the chess pieces of the time school can continue to attack faster.
Usually, this 2.5S group control can be released in 10 seconds with 4 time bonds. During this time, Karma can usually release one more skill to allow the enemy to reduce its personnel or restore its skills to save a chess piece with residual health. The other three time pieces can also continue to attack during these 2.5S, especially Camille's output will not be much worse than Karma.
The other core bond is the resuscitator. Usually, 3 resuscitations are enough in the game. The resuscitation restores health or mana every 3 seconds. In this way, the endurance of the front row can be further improved, especially for Luo or Morgana. , as long as it does not encounter a super high burst, it will basically not die, and it can withstand the fire damage of multiple enemies.
The main purpose of opening 3 mage bonds is to enhance the lineup's control ability, range damage and battery life.
Nami can cause large-scale group control every 3 times she releases her skills. The 3-man bond can double-cast spells, and her control ability is very strong.
Nora has two functions. On the one hand, Nora’s skills have a large range and have a strong ability to lower the enemy’s bloodline; on the other hand, the summoned Yuumi can possess the front row Luo when the front row is not frank enough. /Morgana, increases the endurance of the front row and ensures that they will not die. If the front row is frank enough, it can possess Karma to increase Karma's magic power and increase its output intensity.
In the later stage of the lineup, Mirio will also be paired with him, and he can also be reloaded in the lineup to serve as the legal deputy C. The upper limit of the 95th lineup lies more in equipment. Mirio's skills can equip allies or increase damage, and output The intensity is not low, and this pair of lineups has greatly improved.
4. Operation strategy
This is a late-stage 95 lineup. The key is the transition from the early to mid-term. If the operation ability is poor, you cannot increase the population from 4-2 to 8 and from 5-1 to 9. It is recommended to consider it first. Other lineups, the 95 lineup cannot be forced to play.
In the early stage of the 95th lineup, try to have a winning streak to stabilize blood and build up economy. Usually, in the second stage, it is recommended to transition from 3 Frost Rehunt, 3D Witch, 2 Heavy Equipment/Fortress 2 spells or 3/5 Demon God.
2 Cursed Witches paired with 3D+2 Fortress/Reload early transition ability is actually the best. 2 Witch skills can reduce the enemy’s health by 150. The health of the chess pieces in the second stage is relatively low, which makes it easier to win consecutively. . On the other hand, Zoe is fully adapted to Karma's equipment. With 6/7 population and 4 witches, she can even win all the way.
The early transition of 2 Bastion/Heavy 2 will also be very stable. Cassiopeia will use attack speed equipment, and Syndra will use magic and powerful equipment. No matter whether the red tyrant or Shoji's Spear is synthesized first, the transition will be very stable. The ability output intensity is relatively high, and just open 4 forts or 4 heavy equipment later, it is easy to increase the population to 8 with a high winning streak.
The 3/5 Demon God transition is actually possible, but it is not recommended. The summoned Xiaoju and Stone Man are not only high in tank but also have control. The blood stabilization strength in the 2/3 stage is good, but in the 3-5 stage After the population reaches 7, you need to change the formation and replace it, so you can't be easily overwhelmed.
The above is the detailed content of 'The Battle of the Golden Shovel' S12 Resurrection Mage Karma 95 lineup configuration. For more information, please follow other related articles on the PHP Chinese website!