There are six waves of enemies on the third level of the Zero Zero Public Defense War Node. Players can quickly pass the level according to the amplification effect of ether attributes and choosing the appropriate character. The following editor will bring you a detailed speed pass guide. Come and take a look if you need it.
1. Level effect
1. When there are substitute enemies on the field, the damage caused by the agent to elite enemies and boss enemies is reduced by 25%.
2. The damage caused to ordinary enemies is increased by 50%, and the ice damage and ether damage caused by the agent is increased by 20%.
3. The damage caused by [Normal Attack] and [Sprint Attack] is increased by 50%.
2. Monster distribution
1, First half: There are three waves of enemies in total. The first wave is three small humanoid monsters, the second wave is a heavy gunner and two mobs, and the third wave is the Swiftfoot Ranger and two mobs. .
2, Second half: There are also three waves of enemies. The first wave is a burly tormentor and two mobs, the second wave is a "burly thug" and two monsters, and the third wave is an armor Hati has two corpses.
3. Team recommendations
The first half is recommended
1. Most of the Abyss in this issue are a combination of elites and mobs. It is recommended to choose No. 11 as the main output character.
2. In a weak fire environment, the physical team can win easily.
The second half is recommended
It is recommended to choose Ailian as the main output of the lower level, and then use an ice team with a breakthrough position. The physical team is suitable as a lower replacement.
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