Elixir Of Life

王林
Release: 2024-08-05 18:56:21
Original
707 people have browsed it

Elixir Of Life

Introduction:

The game was usually made for a game jam but after that the development is continued.

About:

The game presents a 2D pixel cave scene where the player has to travel from his revealing point to destination resulting in a variety of traps, enemies, hit boxes.

Main Aim:

The main aim of the player is to get the elixir of life that will make him immortal. The potion is selected from a real life myth about “Elixir of life” about which many people say that whoever drinks it never dies.

Devlog: Elixir Of Life

Date: August 5, 2024

Introduction:

Welcome to the first devlog for “Elixir Of Life” a 2D adventure platformer made entirely from scratch using Python and Pygame. This game combines exploration, puzzle-solving, and platforming mechanics to create an engaging and challenging experience. I’m excited to share the development process, the challenges faced, and the milestones achieved in this journey.

Concept and Inspiration:

The idea for “Elixir Of Life” came from my love for classic platformers like “Super Mario Bros.” and modern Metroidvania games like “Hollow Knight.” I wanted to create a game that captures the essence of exploration and discovery, with a unique storyline that immerses players in a mystical world filled with ancient artifacts and hidden secrets.

Game Mechanics:

Platforming: The core mechanic involves running, jumping, and climbing through various levels filled with obstacles and enemies.
Combat:
Players can engage in combat with enemies using simple yet satisfying mechanics.

Development Tools:

Python: The primary programming language used for the game.
Pygame: The library used for handling graphics, sound, and input.
Tiled: A level editor used to design and layout the game levels.

. Challenges and Solutions

  1. Smooth Platforming Physics:
    Challenge: Ensuring the player movement feels responsive and smooth.
    Solution: Implementing a custom physics engine to handle acceleration, deceleration, and collision detection accurately. Fine-tuning the jump mechanics to give a natural and enjoyable feel.

  2. Level Design:
    Challenge: Creating engaging and challenging levels that encourage exploration.
    Solution: Using Tiled to design levels and testing them extensively. Iterating on feedback to improve level layouts and flow.

  3. Performance Optimization:
    Challenge: Ensuring the game runs smoothly on various hardware configurations.
    Solution: Optimizing rendering loops, using efficient data structures, and minimizing unnecessary computations.

Current Progress:

Basic player movement and physics.
Initial level design and layout.
Basic enemy AI and combat mechanics.
Placeholder art and animations.

In Progress:

Implementing puzzles and interactive elements.
Refining level designs based on playtesting feedback.
Adding sound effects and background music.

Next Steps:

Polish and refine the core mechanics and level design.
Implement a save/load system.
Add more enemy types and improve AI.
Create a cohesive storyline and dialogue system.
Conduct extensive playtesting to identify and fix bugs.

Conclusion:

“Elixir Of Life” is shaping up to be an exciting and challenging adventure platformer. I’m thrilled with the progress so far and look forward to sharing more updates in future devlogs. Stay tuned for more insights into the development process and new features as they are added.

Thank you for joining me on this journey!

Follow My Progress:

Instagram: @fun_o_vative.studios
Medium: Medium profile
Feel free to leave any comments or feedback. Your support and suggestions are invaluable as I continue to develop this game.

I hope you find this devlog format helpful!

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source:dev.to
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