If you want to know the later development direction of Dia Mercenary Group in "Castle Legend 2", then this article will provide you with a detailed guide. The later stage of the game mainly focuses on character level improvement, powerful boss challenges, home system optimization and daily idle system utilization. PHP editor Strawberry will give you an in-depth analysis of key factors such as lineup matching and pet selection to help you build a powerful Dia mercenary group. This article will introduce these aspects one by one to help you quickly master the later development strategies of "Castle Legend 2".
1. Lineup matching
Front row:
Brahma, T0 level can fight and resist, and the holy sword artifact exchanged in the store is basically invincible, no brains That's right, just give him all the pieces.
Middle row:
At present, the Werewolf I use is mainly for fault tolerance. It has no highlights but has all-around damage recovery and everything.
You can also manually change to Ice Girl, which reduces attack and increases control. The artifact comes with the Sun-grabbing Thief Arm, which mainly reduces the attack and defense debuff by 10.
Back row:
Rena Ice Milk, I have been using Rena here. Manually combined with Brahma God can silence infinitely. The artifact is the Promise Killing Bow, which can be clicked to kill if you aim.
The only artifact that can defeat mobs in the front row. Manually works wonders in levels where you need to prioritize killing mobs.
2. Pet matching
Brainlessly recommend the beast type, the general damage reduction skills of beasts are currently T0 level.
I chose the lizard. The lizard skill brings blood-sucking, and combined with the Brahma God and the artifact holy sword, there is basically no damage. The beast's half-health plus defense effect is not obvious.
3. Activity
The current activity is to draw cards to draw pets and bricks to consume. Friends who are hoarding rats can slowly accumulate resources.
Just complete 1 or 2 rounds every week. Everyone will get stuck anyway, so you can develop the game slowly.
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