In Song of the End, the Tiger Guard generals are known for their super defense and output capabilities. Which general is the best among the Tiger Guards? To this end, PHP editor Banana has specially brought you the recommendations of Tiger Guard generals in "The Last Song". He will analyze the skills, attributes and actual combat performance of each Tiger Guard general in detail to help you build an indestructible Tiger Guard army. . Come take a look and find out which Tiger Guard general is best suited for your lineup!
Tiger Guard occupation:
1. Zhang Fei, average injury-free, average damage, average, the advantage is that he can get the Taoyuan sworn brotherhood and the Five Tiger Generals Bonds are difficult to use in the early stage, unless the 21-star Dzogchen is opened and the damage is reduced by 20%.
2. Dian Wei has average damage immunity, strong shield ability, average damage, and low damage immunity. Dian Wei is not very good, but he can shield himself, which is equivalent to adding blood by himself. As long as I shield quickly, no one can. Hurt me.
3. Dong Zhuo, with low damage immunity and no shield, low damage coefficient, even lower due to the slow charging time. The weakest version of Tiger Guard. He can't do anything, so look for the number one presence
4. Cao Ren, The damage-free appearance is average, but after 8 stars, the actual probability of hit is 90%. If calculated as 60%, it is actually equivalent to 54% damage-free. It is incidental to the injury counterattack, and the damage is also possible. It can be used for a big job
5. Guan Yu, the first version Tiger Guard, 6-star comes with a 20% attack reduction, which is equivalent to 8-star attack stack damage and immunity. 13-star directly adds 20 damage-resistance, and 16-star can knock back, which is perfect. A monster has an attack of 100, and after the damage is reduced, it can only deal 80 points of damage. Guan Yu himself can avoid 40 points of damage at most. In fact, he only takes 48 points of 80 points of damage, and then he is knocked back for one second every 5 seconds, which is equivalent to withstanding The 48 points will be reduced by another 20%, and the actual average damage received is 38.4, which is equivalent to a relatively stable 60% damage reduction
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