In the mobile card tower defense game "Phantom Traveler", Daji is a fascinating character. She is a sage with the power of dark elements. She has a beautiful and mysterious appearance and always exudes an intoxicating aura. But there was a cunning light in her eyes. If you want to know more about Daji’s skills and strategies, please continue reading the detailed introduction brought by PHP editor Apple, and explore this charming fox demon character together.
[Character introduction]
Name: Daji
Element: Dark
Occupation: Sage
Positioning: Group gain
Introduction:
Absolutely gorgeous The mysterious fox demon always exudes an intoxicating aura, and his eyes flash with a hint of cunning.
【Skill Introduction】
Normal attack:
lv1: When summoning fox fire to cause 80% attack power damage to an enemy, and providing a buff state to the male heroic spirit, an additional 20% bonus effect will be added.
lv2: Damage increased to 96%.
lv3: The damage is increased to 112%, and when providing treatment to male heroic spirits, the healing effect is increased by an additional 20%.
lv4: Damage increased to 128%.
Passive skills:
lv1: Every health point taken by the special kill will be converted into [Essence], and up to 3 pieces will be retained. Consumes 1 piece of [Essence] during normal attack to restore health equal to 100% of attack power for the friend with the lowest current health percentage.
lv2: HP recovery increased to 120%, and when consuming [Essence], it will provide a 20% attack speed bonus to the treatment target, lasting 3 seconds.
lv3: HP recovery increased to 140%.
[Essence]: A thing transformed from powerful vitality, which can restore health when absorbed.
Must-kill skills:
lv1: At the cost of absorbing 8% of the current health of other allies within [self's 5x5 range], adding a 15% critical hit rate bonus to them, which lasts for 5 seconds. During this period, the target will receive 20% critical hit. Damage bonus, lasts 5 seconds.
lv2: The critical hit rate bonus is increased to 20%, and the critical hit damage bonus is increased to 30%.
lv3: The critical hit rate bonus is increased to 25%, and after the critical hit rate bonus ends, 8% of the maximum health will be restored.
lv4: The critical hit rate bonus is increased to 30%, and the critical hit damage bonus will be retained permanently.
Exclusive skills:
lv1: Every 6th basic attack will cause an additional 120% attack power damage to the target enemy and absorb 1 piece of [Essence].
lv2: Damage increased to 140%.
lv3: The damage is increased to 160%, and the triggering period is shortened to 5 times.
lv4: Damage increased to 180%.
lv5: The damage is increased to 200%, and the triggering period is shortened to 4 times.
[Essence]: A thing transformed from powerful vitality, which can restore health when absorbed.
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