flame achieves firework effects

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Release: 2024-08-15 14:51:17
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How to create realistic firework explosions using flame in Godot?

Flame does not currently support the creation of realistic firework explosions. However, it is possible to simulate some aspects of firework effects using a combination of particle systems and shaders.

What are the best techniques for simulating the particle behavior of fireworks in flame?

There are a few different techniques that can be used to simulate the particle behavior of fireworks in flame. One common approach is to use a particle system to create a large number of small particles that are emitted from a central point. The particles can then be given different velocities and directions to create the illusion of a firework explosion.

Is it possible to achieve dynamic and interactive fireworks effects with flame's physics system?

It is possible to achieve some basic dynamic and interactive fireworks effects using flame's physics system. For example, you can use the physics system to create a firework that explodes when it collides with an object. However, it is not possible to create fully realistic firework effects using flame's physics system.

Additional notes:

  1. Flame is a 2D game engine, so it is not possible to create 3D firework effects.
  2. Flame is not a real-time physics engine, so it is not possible to create fully dynamic and interactive firework effects.

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