In the fierce battle of "Thunder Squad", players often overlook a key hero attribute - the loudness of footsteps. This attribute determines the amount of sound the player makes when moving, and is crucial for stealth and surprise. In order to let players have an in-depth understanding of the impact of footsteps loudness, PHP editor Baicao specially compiled this introduction to the footsteps size of "Thunder Squad" to explain in detail the characteristics of footsteps loudness of different heroes. Come and learn more, master the secrets of stealth and counter-reconnaissance, and take the lead on the battlefield!
Introduction to the size of footsteps in "Thunder Squad"
1. In "Thunder Squad", the hero's maximum movement loudness radius is the loudness of footsteps.
2. The larger the value, the louder the sound will be when moving. On the contrary, the smaller the value, the lighter the character will be. It will only be discovered when moving within a small radius distance.
3. In the game, the maximum movement radius of the hero is in the range of 400~500, which is a bit cumbersome. The most classic ones are cyclops, fortress, god-level and other heavy weapon characters. The front row of the team cannot Perform better stealth shooting. Currently, most of the footsteps in the game have a sound value of around 300, and the most sensitive one is the Bobcat, which has an ultra-small footsteps sound of 150!
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