'Sword and Knights' Kui gameplay guide
Penjelasan terperinci tentang permainan Mage Kui dalam pelayan nasional "Sword and Knights" Dalam pelayan nasional "Sword and Knights", Mage Kui ialah salah satu watak yang boleh dikendalikan. Sebagai ahli sihir, Kui mempunyai kuasa serangan ajaib yang kuat. Tetapi untuk menguasai permainan Cui, anda perlu mempunyai pemahaman yang mendalam tentang ciri kerjayanya, mekanik kemahiran dan pemilihan senjata. Dalam panduan ini, editor PHP Banana akan menerangkan secara terperinci ciri profesional Cui, analisis kemahiran dan cadangan senjata Gran untuk membantu anda meningkatkan keberkesanan pertempuran anda dalam versi Cina. . Ia mempunyai fleksibiliti yang tinggi Ia boleh digunakan sebagai latihan keluaran utama dalam PVE dan PVP, jika digunakan dengan betul, ia boleh menang dengan satu langkah Ia sangat disyorkan untuk melatihnya, tetapi ia agak lemah dalam pertempuran tunggal . Pasukan memerlukan timbalan C untuk menambah output dalam persekitaran tunggal.
2. Cadangan Senjata Gran
Tremis
Keutamaan: T0
Fire Dragon mempunyai pengganda dan julat kemahiran yang sangat menakutkan, dan lebih banyak musuh dalam julat kemahiran, lebih tinggi kerosakan, dengan kos kemahiran 25 saat CD. Pembunuhan muktamad lebih daripada menggandakan pengganda ini, dan pengganda adalah lebih tinggi daripada beberapa kad kemahiran sasaran tunggal [Pengganda kemahiran dengan tahap latihan yang sama selalunya boleh membunuh lawan serta-merta dalam PVP walaupun dihalang atribut]. Secara pasif membawa sejumlah besar bonus kerosakan sihir kepada dirinya sendiri, mengukuhkan lagi keupayaan keluaran mantra api.
Sahraza
Keutamaan: T1
Kesan perisai yang dibawa oleh lendir boleh meningkatkan kebolehmandirian mantera api dengan lebih baik daripada kemahiran lain, dan pada masa yang sama Dipanggil beberapa kali semasa kewujudannya , rintangan knockdown pasif mempunyai kesan yang baik dalam banyak salinan. Satu-satunya kelemahan mungkin ialah kebencian terhadap lendir tidak dapat dikawal, tetapi ini juga boleh dianggap sebagai kelebihan [merujuk kepada saman PVP yang mengelilingi dan membunuh senapang wanita musuh]
Avery
Keutamaan: T1
dirujuk sebagai Ring of Fire Kemahiran ini mempunyai kesan kawalan yang agak kuat dan pengganda yang baik Kesannya amat ketara apabila berhadapan dengan raksasa biasa, ia mempunyai bonus panel yang agak tinggi. Pergerakan khas mempunyai kesan kemahiran yang lebih kuat dan menjadikan raksasa itu terdedah kepada kerosakan, manakala kemahiran pasif meningkatkan kerosakan sekatan pasukan. Kemahiran membunuh yang pasti meningkatkan kerosakan yang diterima oleh raksasa dan meningkatkan kecekapan output keseluruhan pasukan.
[SR]
Infinir: Kerosakan dua julat, pengganda boleh diterima, terutamanya kerana kesan senyap yang dilampirkan sangat berguna dalam pvp, anda boleh mempertimbangkan untuk mengamalkannya jika anda ingin bersaing dalam pvp pada peringkat awal kad ini. Jika anda berlatih, anda perlu menimbun entri hit.
Akhnat:Kemahiran dan pergerakan muktamad adalah kerosakan jarak yang mudah, dengan kesan meningkatkan kerosakan diri Mereka adalah kemahiran yang digunakan pada permulaan pertempuran pada peringkat awal datang dan buka tanah terbiar.
Ellie: Kad pemanggil, kemahiran dan gerakan muktamad semua menara saman, dan juga mempunyai kesan meningkatkan kerosakan kepada musuh bos Mereka secara pasif, ia juga boleh meningkatkan daya tahan pasukan persekitaran aplikasi agak melampau dan sukar untuk digunakan.
3. Artifact Recommendation
In terms of choosing artifacts, Celiad needs attributes related to attack power. (All milk is linked to attack power)
PVP: Increased attack power, increased critical hit rate, increased fire damage, increased speed/increased spell damage;
PVE: increased attack power, increased critical hit rate, increased critical hit damage Increase, the damage to BOSS increases. (Just maximize the output without brain)
The remaining entries can be selected from defense type entries such as defense reduction, health recovery, resistance + damage reduction, etc. You can also improve the damage entries, but Not really recommended.
4. Equipment entries
Cuy’s positioning is pure remote output, so in most cases we only consider output-related entries. If it involves pvp, we need some dodge and double-explosion-related entries. Other terms have low priority.
Recommended entries for head armor: attack, [Boss] attack power (pve), elemental destruction efficiency (pve), dodge, normal attack damage increase, two explosion-proof (pvp)
Recommended entries for upper body armor : Critical hit (required), penetration (required), dodge, elemental destruction efficiency (pve), two explosion-proof (pvp)
Recommended entries for lower armor: magic damage increase (required), elemental destruction efficiency ( pve), dodge, max health, two explosion proof (pvp)
The above is the detailed content of 'Sword and Knights' Kui gameplay guide. For more information, please follow other related articles on the PHP Chinese website!

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