Namari Career Guide: Long-range output wind attribute shooter After the Chinese version of "Sword and Knights" was launched, Namari, as a wind attribute shooter focusing on remote output, attracted the attention of many players. This guide will analyze Namari's professional gameplay in detail, including skill analysis, combo skills, Gran weapon selection, etc. Whether you are a novice player or an experienced player, you can read this guide to fully understand Namari's professional characteristics and combat mechanisms, thereby improving your game experience. PHP editor Yuzi has carefully compiled Namari’s career guide, and hopes that players will use this article to deeply explore the charm of this remote output in the game.
1. Brief career review
Namari is a positional sniper, a wind attribute character, and the damage type is long-range physical. The performance is very good in both boss battles and daily dungeons, but because the character's own output is relatively high, the risk of being locked by the BOSS in the boss battle is also very high, and certain operational requirements are required.
2. Gran Weapon Recommendation
In the game, Namari has 4 Gran Weapons of three levels: SSR, SR, and R. In terms of general matching, it is recommended to have SSR Gran Weapon cards. Just bring it, and then fill in the remaining empty slots with SR cards. You can leave a countermeasure R card to fill the slots.
【SSR】
Teodora
Namari's transformation card, the normal skill itself is a single-target high-magnification skill, and it also increases the damage that ignores defense. After the burst skill transformation, it can attack speed and ignore defense, and increase at the same time. Normal attack damage can further increase the output. The skill is replaced by a range of high multiplier damage. Passive skills can increase the critical damage caused to earth attribute monsters.
Jerudiwin
Normal skills and burst skills can cause a good multiple of damage to a single enemy, and the cooldown of normal skills is shorter than other SSR Gran weapons, only 12 seconds, passive The skill can also increase the damage of all characters in the team, making it a very powerful single-target Gran weapon.
Aliya
Normal skills and burst skills deal area damage and can repel enemies. Coupled with the increase in restraint damage provided by passive skills, she has a good performance in restraining Wein in the arena. .
Syphis
Normal skills and burst skills can cause area damage, and the damage will be increased according to the number of enemies within the range. Passive skills can give the team petrification resistance, and perform extremely well in the face of group enemies.
[SR]
Filmer: Skills can cause area damage and increase damage to earth-attribute enemies. Passive skills increase the damage of ordinary monsters and are suitable for clearing groups of mobs.
Balsa:The skill can summon landmines, which while causing area damage, has a probability of knocking the enemy into the air. Whether it is PVE or PVP, the performance is relatively good.
Lona: Skills can summon turrets, which can cause damage to single enemies and have a chance to stun the enemies. Passive skills can increase the damage of normal attacks. They have good performance in boss battles and arenas. .
Prela: Skills can cause single-target damage. Normal skills will be strengthened to increase the multiplier after being released twice. The skill cooling time is short. If it is full of stars, it is also a very useful single-target output gran. Weapons and burst skills will cause extra damage to enemies whose health is below 50%, and passive skills can give the team electric shock resistance.
[R]
Puli: The main features are single target damage, increased damage to earth-type enemies, and providing electric shock resistance to the team. Pula La’s next choice.
Rosalia:The main feature is to increase the attack power and normal attack damage of friendly forces within the range. The BUFF coverage rate is very high. At the same time, it can increase the attack power by up to 15% and the normal attack damage by 20%. It is a very A useful booster card.
Demli:The main feature is that the skill can cause area damage, and at the same time increase the damage according to the number of enemies within the range. It is suitable for clearing groups of mobs and is the next choice of Syphis.
Kelly: The main feature is single target damage, and it can also increase the petrification resistance of team members. It can be used as a petrification resistance countermeasure card.
3. Artifact recommendation
In terms of the selection of artifacts, Namali's comparison requires damage-related attributes.
Recommended entries
Attack power increase: SSR [Sky Guardian]/SR [Bridal Tears]/SR [Immortal Scabbard]
# 🎜🎜#Crit rate increase: SSR [Feast of Flowers]/SR [Song of the War]/[Song of the Moon]Crit damage increase: SSR [Abyss Gatekeeper]/SR [Fighting] Ghost Strike】/R【Lamp of the Shadow Guard】The remaining entries can be selected from attack type entries such as boss damage increase, wind attribute damage increase, physical damage increase, normal attack damage increase, etc. selection, it should be noted that if the critical hit rate is low, the critical hit damage increase can be replaced by the terms listed above. 4. Equipment entry Namari’s position in the Sword and Knights is the main physical attacker. If you are confident in your personal operation, you can choose the extreme output configuration. For equipment, if you don’t want to spend too much time on operation, you can consider replacing some of the entries with dodge or defense. The first choice for daily armorHeadgear: attack power/normal damage increase/hitTop top: critical hit/penetration/hit# 🎜🎜#Bottoms: physical damage increase/hit/maximum health (agility can be selected in the arena)
Preferred entry for boss battle armor
Headgear: Attack/Boss Attack/Elemental Destruction Efficiency
Top: Defense/Crit/Elemental Destruction Efficiency
Bottoms: Maximum HP/Physical Damage Increase/ Elemental destruction efficiency
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