I recently had to create a user-interface (UI) without the backend endpoints in place. The focus was on making the UI as responsive as possible so that the user can tell when an action is underway.
This mostly means that when an AJAX call is made, the UI should indicate so, and update correspondingly when the call completes.
To help with the development of the UI, I created a function to simulate AJAX calls. The function is able to:
The TypeScript code is below (see the gist for the complete code sample with the docstring):
export async function delay<T>( timeout: number, probability?: number, result?: T ): Promise<T> { return new Promise<T>((resolve, reject) => { setTimeout(() => { if (!probability || probability < 0 || probability > 1) { resolve(result); return; } const hit = Math.random(); if (hit < probability) { resolve(result); } else { reject( `Placeholder rejection (${Math.round( hit * 100 )}%) - this should NOT appear in production` ); } }, timeout); }); }
To use this function:
async function handleButtonClick() { // Update the UI to show a loading indicator. try { // highlight-start // Make the call take 3 seconds, with a 10% chance of failure, // and return an array of users. const result = await delay(3000, 0.9, [ { email: 'user1@example.com', username: 'User 1', }, ]); // highlight-end // Update the UI when the call completes succesfully. } catch (err: any) { // Update the UI when the call fails. } }
The JavaScript version of the same function below:
export async function delay(timeout, probability, result) { return new Promise((resolve, reject) => { setTimeout(() => { if ( !probability || typeof probability !== 'number' || probability < 0 || probability > 1 ) { resolve(result); return; } const hit = Math.random(); console.log(hit, probability); if (hit < probability) { resolve(result); } else { reject( `Placeholder rejection (${Math.round( hit * 100 )}%) - this should NOT appear in production` ); } }, timeout); }); }
This post was first published at cheehow.dev
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