萬代南夢宮娛樂計畫於 2024 年 8 月 29 日發售 「高達破壞者 4」(PC / PS5 / Switch / PS4)。
鋼彈破壞者係列是“創造與破壞的合作鬥爭”,自由組合《機動戰士鋼彈》系列中出現的機動戰士和其他塑料模型(俗稱“高達模型”)的部件,創造出“礦石高達模型”並與敵人的機動戰士作戰」。
《高達Breaker 4》是時隔8年的新編號系列,也是繼《新鋼彈Breaker》之後時隔約6年的首部作品,回歸了將零件組合成高達模型的系列初衷。
它還具有增強的建造靈活性,例如能夠在左右臂上持有不同的武器,以及以高達模型為特色的遊戲功能,例如立體模型模式。
這次,4Gamer 對本作的製作人田中聖劍和導演福川大輔進行了採訪。我們討論了重新啟動的編號標題的目標以及該系列的吸引力。
左起:《鋼彈破壞者4》導演
福川大輔(Craft & Meister)、《鋼彈破壞者4》製作人
田中誠典(Bandai Namco Entertainment)
4玩家: |
感謝您今天的合作。 《鋼彈破壞者4》是該系列一段時間以來的第一款新遊戲,請告訴我們它的開發過程。
田中誠典先生(以下簡稱田中先生):
重啟的原因是粉絲們對新作品的強烈需求。本來,《鋼彈破壞者》系列是一個以鋼彈模型為主題、極具獨特性的鋼彈遊戲系列,是個擁有眾多粉絲的作品。
我們也想接受創作新作品的挑戰,所以2019年左右就開始策劃了。
4玩家:
《新鋼彈破壞者》於2018年作為PC/消費機的標題發布,但為什麼要重新開始編號呢?
田中先生:
因為我覺得如果要創作新作品,我首先應該創作出能夠被系列粉絲接受的東西。
2018年發售的《新鋼彈破壞者》在遊戲機制和系統上進行了許多改變。由於這個概念與《鋼彈破壞者》系列的編號略有不同,因此我們收到了用戶的各種意見。
基於這樣的現狀,《鋼彈破壞者4》的開發以繼承計畫開始時就已經存在的編號遊戲和系統為目標。
當談到編號系統中的第四個標題時,有人擔心新人可能會很難進入遊戲,但我們特意選擇了數字“4”來反映我們希望創造一些系列粉絲可以看到的東西我穿著一個號碼。
4玩家:
你說你的目標是創造一款繼承前作的編號玩法和系統的遊戲,但你認為《鋼彈破壞者》有趣的地方是什麼?
福川大輔先生(以下簡稱福川先生):
我覺得最有趣的就是能夠自由組裝鋼彈模型,創造並操作自己喜歡的飛行器。你可以透過尋找強大技能的組合來創造出最強的飛機,或者使用你最喜歡的作品中的零件來創造你自己的飛機,這很有趣。
4玩家:
能夠隨心所欲地移動你所創造的飛機很重要嗎?
福川先生:
我同意。在《新鋼彈Breaker》中,依照規則,在戰鬥中製造的飛機零件是可以更換的,但在《高達Breaker 4》中,沒有這樣的更換,現在可以享受飛機了你已經充分地創造了我。
田中先生:
讓你的飛機變得更強的遊戲週期也以更快的速度進行,使得可以在比《鋼彈破壞者3》更短的時間內完成一項任務。
如果一項任務很長,可能很難找到你想要的零件,因此我們透過在不同的任務中收集零件來讓重複挑戰變得更容易。
4玩家:
《鋼彈破壞者4》的一個新要素是現在可以在左右兩側裝備不同的部件和武器。透過進行網路測試,我認為操作範圍已經大大擴展,但這是否是開發初期就已經存在的規格?
田中先生:
我同意。透過將左右臂分開,我們希望增加自由度,讓每個玩家更容易表達自己的創意。
福川先生:
開發之初,有一種強烈的浪漫色彩,有一種「我很想帶兩個火箭筒,對吧?」的感覺。如果我們每隻手中都有不同的武器,那麼發生的情況和行為類型就會增加,這會使開發變得複雜,但我們已經成功地實現了它。
4Gamer:
What was the most difficult part in realizing this?
Mr. Fukukawa:
The difficult part was adjusting the melee weapons. Although we were able to make it possible to have different weapons in each hand, ``It wasn't just a matter of being able to wield different weapons, but as an extension of creating ``Ore Gunpla,'' we wanted to actively switch between weapons. We decided to add some easy-to-understand features to the performance and actions of each weapon so that they would want to incorporate them into combos and use them differently depending on the situation.
4Gamer:
Not only did the weapons have different appearances, but each also needed to have a meaning within the game.
Mr. Tanaka:
I gave the development members a hard time, but I wanted to change the feel of the action game if I could do dual-wielding action, so I asked them to do their best. If you have a whip in your left hand and an ax in your right hand, you can use the whip to pull them closer and the ax to deliver a heavy blow.
If the characteristics of weapons change, the way battles will be handled will also change, and there will be more variations in aircraft construction.
Mr. Fukukawa:
However, if each weapon type has too many characteristics, that can be a problem. ``Gundam Breaker'' is a game where you can create your favorite Gunpla and have fun, so if the weapons have too many unique characteristics, this will actually become a constraint and narrow the range of play.
4Gamer:
It's true that if something like the optimal solution is too fixed, you'll end up relying on it too much, limiting your freedom of play.
Mr. Fukukawa:
Therefore, we made adjustments to strike a balance between appearance and playability, so that players could enjoy the gameplay while also being able to feel the differences in weapon types. This is the part where we all came up with a lot of ideas and spent a long time making adjustments.
Mr. Tanaka:
Of course, I think there will be some optimal solutions in terms of the game, but we maintain that Gundam Breaker is a game where you fight with the aircraft you build as you like. I think you'll have fun fighting with your favorite aircraft or assembling it with a focus on strength.
4Gamer:
What other new elements are included in the build?
Mr. Tanaka:
You can now flip the backpack. The "Gundam Helios" that appears in the "Gundam Breaker" series anime "Gundam Breaker Battlogue" has the backpack of the "Freedom Gundam" inverted and connected, but this kind of build is also possible in this work. I am.
4Gamer:
It's true that the backpack can be reversed, which is a feature that I didn't think existed.
Mr. Tanaka:
During the network test in July, I was happy to see someone inverting the "Rick Diaz" booster binder and creating an aircraft with a visual that I had never imagined.
I think it's unique to games that you can easily try out builds like this, so I'd like you to try it out after it's released.
4Gamer:
In this work, there is a new element called "Diorama Mode" that allows you to create a diorama with Gunpla, but what is this?
Mr. Tanaka:
In this mode, you can select a pre-prepared background and create your own diorama by combining Gunpla, buildings, beams, and explosion effects.
This is also a feature that was implemented because it is a game using Gunpla. There are so many things you can do, so you'll need to get used to the controls, but if you stick to it, I think you'll be able to play the game forever. You can also take pictures of your own dioramas and show them off online.
4Gamer:
How can I present works created in diorama mode?
Mr. Tanaka:
You can upload and share photos to the online gallery from the in-game gallery. Other users can see this and rate it by clicking the "Good Build!!" button. Online galleries can be viewed from other players' "profile cards."
4Gamer:
"Gundam Breaker" is fun to see aircraft created by other people, but it's also easier to check them out. The participating aircraft have already been announced on the official website, but what criteria do you use to select the aircraft that will be included in the game?
Mr. Tanaka:
It's very difficult, but we try to include new aircraft as much as possible during the development stage. In the case of this work, good examples include ``Gundam Aerial'' from ``Mobile Suit Gundam: Witch of Mercury'' and ``RX-93ff ν Gundam,'' which has a life-sized statue in Fukuoka.
Another good thing about Gundam Breaker is that it allows us to expand the lineup of mass-produced machines. In other Gundam games, there is a balance based on the strength of the aircraft, and it is often difficult to give mass-produced aircraft a chance to play an active role, but since this game is a Gundam model, we have made it possible to build with a variety of aircraft.
4Gamer:
A ball appeared in the DLC for "Gundam Breaker 3," and it's certainly typical of Gundam Breaker that people are happy to see a mass-produced machine like that.
Mr. Tanaka:
I agree. The idea of a ball-like aircraft with a distinctive shape is also something we consider when making an appearance. By using the unique parts of a unique aircraft, you can greatly expand the range of aircraft construction, so it may be said that it is unique to Gundam Breaker.
4Gamer:
Speaking of parts, the "Gundam Breaker" series depicts parts such as joints that are not found in other Gundam games, but how are the 3D models of Gundam plastic models made?
Mr. Fukukawa:
First, we will start by actually buying a Gunpla and trying to build it. In particular, recent aircraft have moving parts that move so much that you wonder, ``Why does this part move?'' ``Why does this part come off?'' So I decided how to incorporate these parts into the game before proceeding with modeling. I'm going.
The actual gunpla and parts may change the dividing position, and when parts from different aircraft are combined, the length of the arms and legs may change, so it is a good idea to adjust it for the game according to the behavior. It can be difficult.
Mr. Tanaka:
Actually, Craft & Meister's office is full of Gunpla (lol). In normal Gundam games, you don't often see arms and legs coming off, but in Gundam Breaker, where parts come off, you have to create these parts, and you have to think about it more than when modeling a normal aircraft. .
4Gamer:
I have the impression that "Gundam Breaker 4" has been actively providing opportunities for users to experience the game, including a closed network test in March, an open network test in July and August, and an in-store trial session in August.
After testing, the specifications were changed to incorporate user feedback, and I wonder if they are conscious of developing the product while exchanging opinions in both directions.
Mr. Tanaka:
I agree. We've received passionate feedback from fans, and I'm really happy to see how much the series is loved and how high expectations are for it. In addition, we have already addressed some of the comments we received during the network test.
For example, before the closed network test, the cooldown time after using an OP skill was the same for all OP skills. However, after the closed network test was completed, we received feedback that ``we would like to have individual cooldowns,'' so we have created a format where cooldowns can be set individually.
Gundam Breaker 4 #From Gundam Information Bureau Mini (YouTube link)
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4Gamer:
Daher wird nach und nach auch das Feedback aus dem Netzwerktest überprüft.
Herr Tanaka:
Wir haben heimlich am Test teilgenommen und auch die sozialen Medien überprüft. Während des Tests nahm ich verschiedene Meinungen zur Kenntnis und traf mich direkt nach Abschluss des Tests mit Herrn Fukukawa.
4Gamer:
Beeindruckend im Test war auch, dass der Avatar für das Netzwerkspiel nicht der traditionelle Pilotenanzug, sondern der eigene Gunpla war.
Herr Fukukawa:
Damit soll erreicht werden, dass man sich in der Lobby gegenseitig mit Gunpla zur Schau stellt. Ich denke, in der Vergangenheit gab es Orte, an denen es schwierig war, sich gegenseitig Gunpla zu zeigen, aber in diesem Netzwerktest gab es viele Spieler, die die „Visual Lobby“ betraten, nur um ihre Avatare zu sehen.
Ich konnte erneut bestätigen, dass es auch zum Spaß von „Gundam Breaker“ gehört, mit Gunpla anzugeben.
4Gamer:
Kämpfen Sie mit Ihrem Gunpla und zeigen Sie sich gegenseitig mit Ihrem Gunpla. Gundam Breaker 4 erweitert die einzigartigen Qualitäten der Serie. Könnten Sie abschließend noch eine Nachricht an unsere Leser richten?
Herr Tanaka:
Als neuestes Nummerierungswerk ist „4“ dasjenige, das neue Elemente eingeführt und verbessert wurde. Dieses Mal wird der Spaß mit der Anpassung und dem Diorama-Modus noch größer, also versuchen Sie bitte, verschiedene Gunpla zu erstellen und zu teilen.
Herr Fukukawa:
Auch im Netzwerktest sind noch nicht alle Flugzeuge aufgetaucht und es gibt einige Aktionen, die man noch nicht gesehen hat. Es gibt viele Änderungen gegenüber der Vorgängerversion, also viel Spaß damit.
Online können Sie gemeinsam kämpfen oder in der Lobby Spaß daran haben, anderen Menschen Ihr Lieblingsflugzeug zu zeigen. Bitte laden Sie Ihre Freunde zum Spielen ein.
4Gamer:
Vielen Dank.
The above is the detailed content of [Interview] 'Gundam Breaker 4' inherits the fun of the series of 'freely creating and moving Gunpla'. We asked the development team about the goal of numbering, which was restarted for the first time in eight years.. For more information, please follow other related articles on the PHP Chinese website!