


Dominate the battlefield with the power of the seasons. The world of innovative deck-building games depicted by 'Solnox” [gamescom]
``Solnox: Grimoire of Seasons'' (hereinafter referred to as Solnox), which is being developed by ByteRockers' Games, is being exhibited at the German game show ``gamescom 2024'' . We asked Maximillian Graustein, marketing manager of ByteRockers' Games, to explain the details of this game, so let us share with you the details.
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The game progresses using a node-type map similar to ``Slay the Spire'', and the player's choices greatly affect the subsequent development. About 200 types of cards
are used to build decks and face off against a variety of enemies.
Solnox - Grimoire of Seasons | Teaser
The players control three characters:
Tank
, and ![]() | . A unique feature is that these characters are controlled by one deck. Each character has a unique card pool that reflects their play style.
With this system, players need to build decks by taking into account not only the combination of cards but also the synergies between characters. The choice to bring the best character to the forefront according to the situation and use cards that take advantage of that character's strengths adds depth to the gameplay.
The enemy characters are also one of the charms of this work. A total of 33 types of enemies from 4 enemy factions will appear, and the most notable one is the enemy with the ability to spread "corruption." These enemies create a terrain of "corruption" on the battlefield, putting players at a disadvantage.
However, "corruption" is not just an obstacle. It has the aspect of a ``double-edged sword'' that can become a powerful weapon if used properly, and by strategically utilizing this, you can advance the battle more advantageously. The "corruption" terrain damages the player, but it also affects the enemy, so how to handle it is the key to strategy.
With this system, the battlefield is constantly changing dynamically, so players need to devise strategies while adapting to the environment, which makes the game highly replayable.
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What is noteworthy about the game design of "Solnox" is that it presents a complex system in a way that is intuitively understandable. The seasonal system, multi-character system, and "corruption" system each have deep strategic aspects, but they are also implemented in a visually easy-to-understand manner. Players can play intuitively once they understand the basic rules, but as they progress through the game they will realize the depth of strategy and aim for more advanced play. This learning curve design seems to have the effect of lowering the barrier to entry for new players while also maintaining the long-term interest of experienced players.
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During the development of ``Solnox,'' they focused on deeply incorporating the concept of ``seasons'' into the gameplay. The system in which each season directly affects strategy was designed as the biggest feature of this game. The implementation involved many technical challenges, such as customizing the game engine and developing a unique simulation tool.
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``Solnox'' is trying to breathe new life into roguelike games with its original concept of manipulating the power of the four seasons and a system that allows you to control three characters with one deck. Gameplay, where seasonal changes are directly linked to strategy, offers new discoveries each time you play, and can be expected to be highly replayable.
The PC version of this work is scheduled to be released in 2025. A new roguelike world, interwoven with the changing seasons and the threat of "corruption", awaits players.
Mr. Graustein concluded as follows: "'Solnox' is a new type of roguelike game that combines a high level of strategy with a deep story. We hope you will experience the unique world view interwoven with the changing seasons and the threat of 'corruption.' I hope you find your own strategy in the world of Solnox!”
By the way, ByteRockers'Games plans to exhibit this work at the Tokyo Game Show to be held in September. It is said that the Japanese version will be on display, so those who are going to the venue should actually try playing it.
Maximillian Graustein. He is also planning to come to Japan to participate in the Tokyo Game Show
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