AWT Components in Java
Java AWT, which is abbreviated as Abstract Window Toolkit, is nothing but a set of API’s used in order to develop Graphical User Interface or applications based on windows. AWT components in java are platform-dependent components that mean a display of components on a graphical user interface depends on the underlying operating system; AWT components are generally heavy components that make high use of operating system resources.
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Given below is a syntax of how AWT components are used:
// importing awt package import java.awt.*; // create a class extending Frame component class <className> extends Frame{ <className>(){ Button button=new Button("<Text_To_Display_On_Button>"); // create instance of component button.setBounds(40,90,80,30);// call method to set button position add(button);// adding component to the container setSize(400,400);//set size of container setVisible(true);//set visibility of container to true } public static void main(String args[]){ <className> clsobj=new <className>(); }}
The above syntax shows how to use a Button component of the AWT package.
In the above syntax
Different AWT Components
An AWT component can be considered as an object that can be made visible on a graphical interface screen and through which interaction can be performed.
In java.awt package, the following components are available:
1. Containers: As the name suggests, this awt component is used to hold other components.
Basically, there are the following different types of containers available in java.awt package:
a. Window: This is a top-level container and an instance of a window class that does not contain a border or title.
b. Frame: Frame is a Window class child and comprises the title bar, border and menu bars. Therefore, the frame provides a resizable canvas and is the most widely used container used for developing AWT-based applications. Various components such as buttons, text fields, scrollbars etc., can be accommodated inside the frame container.
Java Frame can be created in two ways:
- By Creating an object of Frame class.
- By making Frame class parent of our class.
- Dialog: Dialog is also a child class of window class, and it provides support for the border as well as the title bar. In order to use dialog as a container, it always needs an instance of frame class associated with it.
- Panel: It is used for holding graphical user interface components and does not provide support for the title bar, border or menu.
2. Button: This is used to create a button on the user interface with a specified label. We can design code to execute some logic on the click event of a button using listeners.
3. Text Fields: This component of java AWT creates a text box of a single line to enter text data.
4. Label: This component of java AWT creates a multi-line descriptive string that is shown on the graphical user interface.
5. Canvas: This generally signifies an area that allows you to draw shapes on a graphical user interface.
6. Choice: This AWT component represents a pop-up menu having multiple choices. The option which the user selects is displayed on top of the menu.
7. Scroll Bar: This is used for providing horizontal or vertical scrolling feature on the GUI.
8. List: This component can hold a list of text items. This component allows a user to choose one or more options from all available options in the list.
9. Checkbox: This component is used to create a checkbox of GUI whose state can be either checked or unchecked.
Example of AWT Components in Java
The following example shows the use of different AWT components available in java.
Code:
package com.edubca.awtdemo; package com.edubca.awtdemo; import java.applet.Applet; // import awt and its subclasses import java.awt.*; // class extending applet public class AWTDemo extends Applet { // this method gets automatically called public void init() { Button button = new Button("Click Here to Submit"); // creating a button this.add(button); // adding button to container Checkbox checkbox = new Checkbox("My Checkbox"); // creating a checkbox this.add(checkbox); //adding checkbox to container CheckboxGroup checkboxgrp = new CheckboxGroup(); // creating checkbox group this.add(new Checkbox("Check box Option 1", checkboxgrp, false)); this.add(new Checkbox("Check box Option 2", checkboxgrp, false)); this.add(new Checkbox("Check box Option 3", checkboxgrp, true)); // adding to container Choice choice = new Choice(); // creating a choice choice.addItem("Choice Option 1"); choice.addItem("Choice Option 2"); choice.addItem("Choice Option 3"); this.add(choice); //adding choice to container Label label = new Label("Demo Label"); // creating a label this.add(label); //adding label to container TextField textfield = new TextField("Demo TextField", 30); // creating a Textfield this.add(textfield); // adding Textfield to container } }
The above program shows how to use AWT components like buttons, Checkboxes, Checkbox group, Labels, Choice and Text Fields in java code.
Output:
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