Reference Counting vs Tracing Garbage Collection

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Release: 2024-09-03 10:32:09
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Reference Counting vs Tracing Garbage Collection

Hello, Mentes Tech!

Do you know what reference counting and reference tracking are in the context of memory deallocation?

The difference between reference tracking (or tracing garbage collection) and reference counting (reference counting) lies in the approach that each technique uses to identify and free object memory that are no longer in use.
I will explain each one and then highlight the main differences.

Reference Counting (Reference Counting)

  • How it works: Each object in memory has a counter that tracks how many references (or pointers) point to it. When a new reference to the object is created, the counter is incremented. When a reference is removed, the counter is decremented. If the counter reaches zero, it means that the object is no longer accessible and can be freed (its memory can be recalled).

  • Advantages:

    • Simple to understand and implement.
    • Collects memory immediately when the counter reaches zero, which can reduce the amount of memory used.
  • Disadvantages:

    • Reference Cycles: If two or more objects reference each other in a cycle, their reference counts never reach zero, causing memory leaks.
    • May be less efficient as each reference creation or removal requires a counter update, which may have a performance impact.

Reference Tracking (Tracing Garbage Collection)

  • How it works: This approach involves two main phases: marking and scanning. First, the garbage collector starts from the roots (such as global variables, local variables and registers) and tracks all references to objects in memory, marking those that are accessible. It then scans memory to collect (free) objects that have not been marked, as these are no longer accessible.

  • Advantages:

    • Does not suffer from reference cycle problems, as the garbage collector is able to identify objects that are no longer accessible, regardless of cycles.
    • May be more efficient in terms of runtime for certain types of applications, especially in languages ​​with complex memory management.
  • Disadvantages:

    • It can introduce pauses in program execution, although modern garbage collectors, such as Go, are designed to minimize these pauses.
    • Generally, the tracking process can be more complex and resource-intensive than reference counting, depending on how the garbage collector is implemented.

Main Differences

  1. Cycle Management:

    • Reference Counting: Problems with reference cycles, where two or more objects reference each other, resulting in memory leaks.
    • Tracking: There are no problems with cycles, as the collector tracks and marks all accessible objects.
  2. Complexity and Performance:

    • Reference Count: Simple, but each increment and decrement operation can impact performance, especially in programs that do many operations with pointers.
    • Tracing: More complex and can cause pauses in program execution, but generally more efficient in dealing with different memory usage patterns.
  3. Collection Time:

    • Reference Count: Collects memory immediately when the count reaches zero.
    • Tracking: Collects memory periodically, when the garbage collector runs its cycle.
  4. Implementation:

    • Reference Count: Simpler to implement, but less robust in complex applications.
    • Tracking: More robust, but implementing the garbage collector can be quite complex.

In summary, reference counting is simpler and more immediate, but may fail in certain scenarios (such as reference cycles), while tracking is more robust and flexible, but may have a greater impact on performance due to the complexity of the its implementation.

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source:dev.to
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