Exploring Maluciel’s Skills in Arknights With the launch of the “Arknights” × “Echoes of Manasis” linkage event, the linkage-limited operator Maluciel has been enthusiastically sought after by players. Her powerful skills attracted widespread attention. PHP editor Banana hereby brings you a detailed explanation of Maluciel's skills to help you gain a deeper understanding of this new operator and add a strong guarantee to your lineup.
First talent:
Maluciel's skill consumes magic power and can be activated at any time. The magic power is not naturally restored, and 1 point is restored every second when not present. When there is magic power, the attack power is increased and the attack splash range is expanded.
One skill: The strength of a talented woman
Maluciel chants briefly and activates the skill. Each attack consumes magic points and increases the attack power. When the attack target cannot be found, it will be used to heal friendly operators (the skill can be actively turned off at any time).
Second skill: Summon familiar
After Maluciel chants for a few seconds, she consumes a few points of magic power to create and use the familiar attack. The attack power is increased. The attack causes all hit targets to pause briefly. When used for the second time, the familiar is upgraded. The attack distance is 1, the attack speed is increased, and the attack is short-lived. Stuns the main target. The skill duration is unlimited and can be stopped at any time after the first use.
Third skill: Explosive magic
After Maluciel chants for a few seconds, she will enter the additional chanting state. At this time, she can actively stop chanting, consume a few points of magic power, and cause an explosion directly in front, causing a certain amount of magic damage to surrounding enemies. The high platform that is exploded will collapse into fragments and be stunned. Enemies around it for a few seconds. After the additional chant is completed, an additional explosion will occur for every additional point of magic consumed until all remaining magic is consumed (the additional chant can be stopped at any time)
Magic: special skills, inherited in normal combat
Chant: Stop attacking for a while and then try to activate the skill. If interrupted during the period, it will stop.
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