According to news on June 28, Apple’s latest virtual reality headset Vision
Pro introduces certain usage restrictions in the fully immersive VR experience. According to the official documentation, users can only move within a 3×3 meter safety area during the VR experience. Exceeding this area will automatically stop the immersive experience and switch to the external perspective function. This limitation is intended to avoid accidental collisions among users in virtual reality. Apple's decision sparked widespread discussion. Some people think this is Apple's conservative approach when launching VR products in the early stages to ensure user safety. They believe that as users become more familiar with VR technology, this restriction may be gradually relaxed or lifted. However, some believe this limits the development of some types of gaming and commercial or industrial uses. According to the editor’s understanding, Hans
Karlsson, chief technology officer of Mimir, a virtual reality creative agency, revealed Apple’s restrictions on VR functions on social media. He pointed out that Vision
Pro only allows users to move within a range of 1.5 meters, which means that users can only use it while sitting and cannot engage in large-scale mobile activities, such as table tennis and other games that require movement.
This sitting experience is considered more suitable for daily use, while strenuous exercise and large-scale activities are limited by space and fatigue in practical applications.
Analyst Neil Cybart believes that Apple is more focused on promoting augmented reality (AR) than virtual reality (VR). He believes that VR is just a subset of Vision Pro use cases, and that Apple has tight control over how VR can be used. However, Apple is open to VR-related applications and development.
Although Vision Pro has certain limitations in a fully immersive VR experience, if the limitations are only for pure VR usage scenarios, Vision Pro can still implement some applications in a mixed reality environment. For example, designers can move around a full-size virtual car, and because it's in an augmented reality environment, users can see the space in which they move.
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