Home Backend Development C++ Inline Functions in C and C++

Inline Functions in C and C++

Sep 09, 2024 am 10:33 AM

Inline Functions in C and C++

Introduction

C++ added the inline keyword that can prefix a function definition, such as:

inline int max_int( int a, int b ) {
    return a > b ? a : b;
}
Copy after login

to give the compiler a “hint” that the program overall might benefit in performance from the function being inlined.

A function that has been inlined has had its code expanded at every point it’s been called rather than performing the normal function-call mechanism of:

  • Saving registers.
  • Pushing argument values onto the stack.
  • Executing the call instruction.
  • The function eventually executing the ret instruction.
  • Restoring registers.

For very small functions, inlining can yield a performance gain. But like most everything else, there are trade-offs.

The inline keyword was back-ported to C99, but with slightly different requirements — more later.

Differences from Macros

Inline functions are like (and meant to replace many uses of) function-like macros. Generally, this is a good thing because inline functions are functions and have full function semantics rather than mere text substitution done by the preprocessor that doesn’t understand either C or C++.

A naively equivalent macro to the max_int() function:

#define MAX_INT(A,B)  A > B ? A : B  /* bad implementation */
Copy after login

has the following problems:

  • Expanded arguments, e.g., MAX(n & 0xFF, 8), can result in the wrong operator precedence.
  • Arguments having side effects, e.g., MAX(n++, 8), can have multiple side effects.
  • There’s no type-checking of the arguments at definition.
  • Errors are often verbose and hard to read.

Additionally, a macro:

  • Can modify its argument (that often is not what you want).

Inline functions have none of these problems yet can yield the same performance benefit. Hence, use inline functions instead of function-like macros.

Only a Hint

As mentioned, specifying inline is only a “hint” to the compiler that the program overall might benefit in performance from the function being inlined. The compiler is free to ignore the hint.

Why? Because there are cases when it’s either not a good idea or impossible. A function is either not inlined or typically not inlined when any one of the following is true:

  • The function is “too big.”
  • You call the function via a pointer-to-function.
  • The function is recursive.
  • The function has a loop.

There may be other reasons. It’s all highly dependent on the function, its arguments, the compiler, and whatever options are given to it.

If the compiler either can’t or chooses not to inline a function, it does not warn you that it hasn’t done so (by default). Some compilers, e.g., gcc, have a -Winline option that will warn you and give you the reason why a function wasn’t inlined.

Specifying inline is similar to older code specifying register — they’re both only hints.

When (and When Not) to Inline

For most functions, the bulk of the cost of executing the function is in the function’s body, not in the function-call mechanism. Hence, in order for a function to be a good candidate for inlining, it generally has to be:

  • Small enough so that the cost of the function-call mechanism dominates.
  • Used in places where performance actually matters, e.g., in tight loops.

When in doubt, profile your code. Using inline is not a magic “make me faster” keyword. Additionally, over-use of inline can lead to code bloat that additionally make the performance of your program worse overall.

For more, see The inline disease.

Functions that are often good candidates for inlining include:

  • “One-liners” such as “getters” and “setters.”
  • Simple wrappers around calls to other functions that supply specific values for arguments or do casts.

An ideal inline function both increases performance and decreases code size.

However, one caveat for any inline function is that if its definition changes, it will require recompiling all code that uses it.

Inline Optimizations

If an inline function is actually inlined by the compiler, then, in addition to eliding the code for the normal function-call mechanism, the compiler may also be able to:

  • Eliminate one or more function arguments completely whose values are constants via immediate addressing.
  • Perform better optimizations spanning the code the function is inlined into that it normally couldn’t perform across function boundaries.

Inline Function Definition

In order for the compiler to be able to inline a function, it has to be able to “see” its definition (not just its declaration) in every .c or .cpp file it’s used in just like a macro. Hence, an inline function must be defined in a header file.

Normally, a function, like everything else, must have exactly one definition by adhering to the one definition rule (ODR). However, since the definition of an inline function is “seen” in multiple .c or .cpp files, the ODR is suspended for that function.

It is possible to have different definitions for inline functions having the same name, but this results in undefined behavior since the compiler has no way to check that every definition is the same.

To inline a function in C++, all you need do is prefix the function definition with inline — that’s it. The compiler and/or linker will automatically discard all but one definition from the final executable file for you.

However, to inline a function in C, you additionally must explicitly tell the compiler into what .o file to put the one definition in the event the compiler is either unable or unwilling to inline a function via extern inline.

For example, in exactly one .c file, you would declare a function like:

// util.c
extern inline int max_int( int, int );
Copy after login

That tells the compiler to “put the one definition for max_int() into util.o.”

Alternatively in C, you can instead declare an inline function static also:

static inline int max_int( int a, int b ) {
    return a > b ? a : b;
}
Copy after login

If you do this, then:

  • You do not have to declare a function extern inline anywhere.
  • However, if the compiler doesn’t inline a function, it will generate a definition in every .c file it’s included into again leading to code bloat.
  • If the function has any static local variables, every definition will have distinct copies (that may or may not be what you want).

Conclusion

Inline functions, if used judiciously, can yield performance gains. Generally, only very small functions are good candidates for inlining.

Starting in C++11, inline functions can alternatively be declared constexpr, but that’s a story for another time.

References

  • Linux kernel coding style, §15 The inline disease.
  • Myth and reality about inline in C99.
  • The Annotated C++ Reference Manual, Margaret A. Ellis & Bjarne Stroustrup, Addison-Wesley, 1990, ISBN 0-201-51459-1, §7.1.2 Function Specifiers, pp. 99–105.

The above is the detailed content of Inline Functions in C and C++. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Hot Topics

Java Tutorial
1664
14
PHP Tutorial
1268
29
C# Tutorial
1241
24
C# vs. C  : History, Evolution, and Future Prospects C# vs. C : History, Evolution, and Future Prospects Apr 19, 2025 am 12:07 AM

The history and evolution of C# and C are unique, and the future prospects are also different. 1.C was invented by BjarneStroustrup in 1983 to introduce object-oriented programming into the C language. Its evolution process includes multiple standardizations, such as C 11 introducing auto keywords and lambda expressions, C 20 introducing concepts and coroutines, and will focus on performance and system-level programming in the future. 2.C# was released by Microsoft in 2000. Combining the advantages of C and Java, its evolution focuses on simplicity and productivity. For example, C#2.0 introduced generics and C#5.0 introduced asynchronous programming, which will focus on developers' productivity and cloud computing in the future.

The Future of C   and XML: Emerging Trends and Technologies The Future of C and XML: Emerging Trends and Technologies Apr 10, 2025 am 09:28 AM

The future development trends of C and XML are: 1) C will introduce new features such as modules, concepts and coroutines through the C 20 and C 23 standards to improve programming efficiency and security; 2) XML will continue to occupy an important position in data exchange and configuration files, but will face the challenges of JSON and YAML, and will develop in a more concise and easy-to-parse direction, such as the improvements of XMLSchema1.1 and XPath3.1.

The Continued Use of C  : Reasons for Its Endurance The Continued Use of C : Reasons for Its Endurance Apr 11, 2025 am 12:02 AM

C Reasons for continuous use include its high performance, wide application and evolving characteristics. 1) High-efficiency performance: C performs excellently in system programming and high-performance computing by directly manipulating memory and hardware. 2) Widely used: shine in the fields of game development, embedded systems, etc. 3) Continuous evolution: Since its release in 1983, C has continued to add new features to maintain its competitiveness.

C# vs. C  : Learning Curves and Developer Experience C# vs. C : Learning Curves and Developer Experience Apr 18, 2025 am 12:13 AM

There are significant differences in the learning curves of C# and C and developer experience. 1) The learning curve of C# is relatively flat and is suitable for rapid development and enterprise-level applications. 2) The learning curve of C is steep and is suitable for high-performance and low-level control scenarios.

C   and XML: Exploring the Relationship and Support C and XML: Exploring the Relationship and Support Apr 21, 2025 am 12:02 AM

C interacts with XML through third-party libraries (such as TinyXML, Pugixml, Xerces-C). 1) Use the library to parse XML files and convert them into C-processable data structures. 2) When generating XML, convert the C data structure to XML format. 3) In practical applications, XML is often used for configuration files and data exchange to improve development efficiency.

Modern C   Design Patterns: Building Scalable and Maintainable Software Modern C Design Patterns: Building Scalable and Maintainable Software Apr 09, 2025 am 12:06 AM

The modern C design model uses new features of C 11 and beyond to help build more flexible and efficient software. 1) Use lambda expressions and std::function to simplify observer pattern. 2) Optimize performance through mobile semantics and perfect forwarding. 3) Intelligent pointers ensure type safety and resource management.

The C   Community: Resources, Support, and Development The C Community: Resources, Support, and Development Apr 13, 2025 am 12:01 AM

C Learners and developers can get resources and support from StackOverflow, Reddit's r/cpp community, Coursera and edX courses, open source projects on GitHub, professional consulting services, and CppCon. 1. StackOverflow provides answers to technical questions; 2. Reddit's r/cpp community shares the latest news; 3. Coursera and edX provide formal C courses; 4. Open source projects on GitHub such as LLVM and Boost improve skills; 5. Professional consulting services such as JetBrains and Perforce provide technical support; 6. CppCon and other conferences help careers

Beyond the Hype: Assessing the Relevance of C   Today Beyond the Hype: Assessing the Relevance of C Today Apr 14, 2025 am 12:01 AM

C still has important relevance in modern programming. 1) High performance and direct hardware operation capabilities make it the first choice in the fields of game development, embedded systems and high-performance computing. 2) Rich programming paradigms and modern features such as smart pointers and template programming enhance its flexibility and efficiency. Although the learning curve is steep, its powerful capabilities make it still important in today's programming ecosystem.

See all articles