In the strategy tower defense game "Stickman Wars: Legacy", players will transform into monarchs and embark on a journey to quell disputes and unify the world. In order to help players successfully pass the level, PHP editor Strawberry has carefully compiled a simple mode clearance guide. Facing the disputes in the stickman world, how to recover various arms and achieve the unified goal step by step? The following content will answer these questions in detail and give you an in-depth understanding of the strategic secrets of "Stickman Wars: Legacy".
"Stickman Wars: Legacy" simple mode clearance strategy:
First level: Tutorial level, crazy Just raise stickmen
Upgrade: stickman helmet, miner ax
Second level: ambush, follow the tutorial, or raise more stickmen
Upgrade: bow and arrow Hands, stick hand and helmet
The third level: Swordsman level, raise 6 miners in the early stage. When the swordsmen come, they will be stationed. When the economy improves, the priority is to raise archers (starting with 3)
Upgrade: Swordsman's Sword, Miner Pack
Fourth level: Spearman level, 4 miners develop the economy in the early stage, raise all swordsmen (Spearmen defeat bows and arrows)
Upgrade: Swordsman Sword, Swordsman Helmet
Level 5: Swordsmen counterattack, 4 miners, and the rest are all swordsmen. At this time, the swordsman helmet is fully leveled and can suppress the opponent
Upgrade: Bow and Arrow Hand, miner bag
Level 6: Wizard level, considering the wizard’s stun skill, it is recommended to raise two rows of archers and a row of spearmen to charge
Upgrade: miner ax, miner bag
Level 7: Liberate the Pete Continent. Opposite is a combination of swordsmen and archers. Eight miners are trying their best to develop the economy. Raise two rows of swordsmen first, and then start raising wizards later (you can try to control the swordsmen first) Eliminate the archers)
Upgrade: Wizard Staff, Spearman Shield
Level 8: Liberate the West Wind Zone, suppress the swordsmen in the early stage, and assist the archers (the archers are still given priority in the battle), In the later period, mages replace swordsmen (at least three, ensuring that they distract the archers), plus a row of spearmen
Upgrade: statue, archer
Level 9: Giant level, raise first Two swordsmen, control one of them to go around the giant, and the other one as a backup. When the economy is up, raise all the archers
Upgrade: Mage Hat, Giant
Level 10: Ambush , the same routine as the giant level, but it is recommended to raise three archers (club hands in the early stage)
Upgrade: spearman helmet, mage staff
Level 11: Cold mountainous area, The opponent is basically a full-level combat unit. In the early stage, 6 miners will vigorously develop the economy, and first raise four rows of swordsmen
In the later stage, start raising giants (repelling them) (remember to prepare Gold Rush*2)
Upgrade: Spearman's Shield, Swordsman's Sword
Level 12: The final battle. At this time, the enemy uses lava skin, which is very powerful. In the early stage, there are two rows of swordsmen and one row of archers, 7 Miners develop the economy (Bijo Gold Rush*3). In the later stage, raise two giants to open the way, two rows of archers to cover, four rows of swordsmen to demolish the statues (prepare Swordsman Fury*2, one to demolish the statues, and one to defend against reinforcements). The enemy statues After running out of blood, a giant (Silver Armor Emperor) will appear. At this time, retreat quickly (defensive mode). Don't fight him hard, because he does very high damage. At this time, come up with tricks to deal with giants, but don't be skinny. After defeating him, it will develop according to the plot, just follow the plot.
Upgrade: Level up as you like after clearing the level
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