Faced with a wide variety of mobile games, how to choose a game that suits them has become a problem faced by many players. Gameplay often determines the success or failure of a game. Crossed Front is such a game with rich gameplay, which has attracted the love of many players. If you're a die-hard fan of Crossed Front, or are considering joining the game, mastering its rich gameplay mechanics is crucial. PHP editor Baicao has carefully prepared the "Must-see Instructions for the Crossed Fronts Public Beta", which will guide you in detail on how to experience the unique charm of this game.
1. Prop name modification In the public beta of "Intertwined Fronts", the multi-purpose prop [Fang Jing] was renamed to [Charming Crystal]
2. Main interface UI optimization. Based on the feedback from the captain in the "Analysis Test", we have once again optimized the UI of the main interface to improve the smoothness and stability of interaction.
3. Modification of the main plot is also an issue that many captains are very concerned about. In order to allow the captains to have a more immersive exploration experience of Broken Star, in the public beta version of "Intertwined Fronts", we have also modified the main plot, including adding various performances of the captains in the plot. Please let us know the details. Experience it for yourself after the open beta opens!
4. Modifications to text and mechanisms in battle We have made some modifications to the text and related mechanisms of the combat interface of the public beta version of "Crossed Front": In terms of text: [TURN] in battle has been changed to [Operation], [WAVE] ] is modified to [wave], and the noun [number of rounds] corresponding to the relevant task is modified to [number of operations]. Related mechanism: Adjust the [operation] at the beginning of the battle from 1 to 0.
5. Adjust the conditions for obtaining the illustrations of the Exploration Guide. In the public beta version of "Intertwined Fronts", we have adjusted the conditions for obtaining the illustrations of the Exploration Guide to level 10, which reduces the difficulty of obtaining them.
6. Star Trade Voucher (monthly card) reward increase We have added 6 reserve fuels to the daily rewards of Star Trade Voucher, totaling 60 fuel (i.e. 60 stamina), so that all captains have more Disposable fuel.
7. Novice tutorial combat optimization In order to allow the captain to get started better and faster and experience the subsequent content, we have simplified and optimized the novice combat process to ensure that the overall experience process will not be too long while teaching.
8. Added character skill preview function in the file. In the public beta version, we have added the function of previewing the character panel, character skills and other information in the [File], which allows the captain to more easily understand the various aspects of the character. item characteristics.
9. Construction interface optimization We have adjusted and optimized the order of each card pool in the construction interface, and will add labels to the construction interface, allowing the captain to more intuitively understand the information of the UP pool, guaranteed pool and other card pools .
10. Add self-selected level function in development. In the public beta version, in order to avoid the trouble of upgrading during the development process, we have added a self-selected level function. Now the captain can directly choose the level the character wants to upgrade to. Count and upgrade with one click, no need to click or long press the upgrade button.
11. Base character costume optimization. In the past, the characters stationed in the base would wear specific NERi costumes. Now we have optimized the costumes of the characters in the base. In the open beta version, characters who are not equipped with costumes will wear the base costume of the corresponding team; characters who are equipped with costumes will be replaced by the costume.
12. Fashion models and dynamics During the analysis test, some character costumes only included vertical drawings, and dynamic effects and models were not added. All costumes after the public beta will be equipped with in-battle models and dynamic rendering effects on the main interface. The captain can better appreciate the characters he likes and feel the charm of the characters.
13. Add dynamic illustrations. In this open beta of "Intertwined Fronts", more dynamic illustrations will be added. In addition to the two dynamic illustrations in the previous analysis test, four more will be added in this open beta (a total of Six pictures), please check the details in the game after the open beta is launched.
14. When the captain obtains the same fashion or illustration, it will be converted into the corresponding charm crystal. In the public beta version, when the captain obtains the same fashion or illustration (such as obtaining redemption code or gift pack), it will be automatically converted into Corresponding number of charm crystals.
15. Additional character dubbing. During the analysis test, we implemented the first batch of character dubbing in Chinese. In the subsequent public beta version, we will add some characters to the first batch of Chinese dubbing: Silver Feather, Wu Lin, Brunhilt (Shattered Star), Zeus (Shattered Star), as well as Wu Lin's Japanese dubbing. In future versions, we will continue to improve the Chinese dubbing of subsequent batches, so please look forward to it!
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