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How Server-Sent Events (SSE) Work

Barbara Streisand
Release: 2024-09-28 06:17:29
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How Server-Sent Events (SSE) Work

SSE (Server Sent Events) is not widely used in the world of web development, this article will take a deep dive into what SSE is, how it works, and how it can benefit your application.


What is SSE?

SSE is a simple and efficient way to send real-time updates from a server to a client over an HTTP connection. It is a part of the HTML5 specification and is supported by all modern web browsers. SSE is based on a unidirectional data flow, where the server sends messages to the client, but the client cannot send messages back to the server.

SSE uses a text-based format known as “Server-Sent Events” to send data to the client. The data is sent as a series of events, each of which contains a message and an optional event type. The event type is used to distinguish between different types of messages and allows the client to handle them differently.

How does SSE work?

The SSE protocol works by establishing a persistent HTTP connection between the server and the client. This connection is kept open for as long as the client wants to receive updates from the server. When the server has new data to send, it sends an HTTP response with a special MIME type “text/event-stream”.

The response contains a series of events, each of which is separated by a new line character (“n”). Each event has the following format:

event: [event type]\n
data: [message]\n\n
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The “event” field is optional and is used to provide a name for the event. The “data” field contains the actual message being sent. The two newline characters at the end of each event are used to signal the end of the event.

Here’s an example of a simple SSE response:

HTTP/1.1 200 OK
Content-Type: text/event-stream

event: message
data: Hello, world!

event: message
data: This is a test message.

event: customEvent
data: {"foo": "bar", "baz": 123}
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In this example, we’re sending three events to the client. The first two events have the event type “message” and contain simple text messages. The third event has the event type “customEvent” and contains a JSON object as its message.

When the client receives an SSE response, it uses the data to update its user interface. This can be done using JavaScript to manipulate the DOM, for example.

Implementing SSE

Implementing SSE in your application is relatively straightforward. Here’s an example of how to implement SSE using Node.js and the Express framework:

const express = require('express');
const app = express();

// Set up SSE endpoint
app.get('/events', (req, res) => {
  // Set headers
  res.setHeader('Content-Type', 'text/event-stream');
  res.setHeader('Cache-Control', 'no-cache');
  res.setHeader('Connection', 'keep-alive');
  // Send initial event
  res.write('data: Connected\n\n');
  // Set interval to send periodic events
  const intervalId = setInterval(() => {
    res.write('data: Hello, world!\n\n');
  }, 1000);
  // Clean up on connection close
  req.on('close', () => {
    clearInterval(intervalId);
  });
});

// Start server
app.listen(3000, () => {
  console.log('Server started on port 3000');
});
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In this example, we’re setting up an SSE endpoint at “/events”. We’re setting the necessary headers for SSE and sending an initial event to the client to confirm that the connection has been established.

We’re then setting up an interval to send periodic events to the client every second. Finally, we’re cleaning up the interval when the connection is closed by the client.

On the client side, we can use the following JavaScript code to listen for SSE events:

const source = new EventSource('/events');

source.addEventListener('message', (event) => {
  console.log(event.data);
});
source.addEventListener('error', (event) => {
  console.error('Error:', event);
});
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In this example, we’re creating a new EventSource object and passing in the URL of our SSE endpoint. We’re then listening for the “message” event and logging the data to the console. We’re also listening for the “error” event in case there are any connection issues.

Note that the EventSource path on the front end can only be used by GET requests, if you want to use POST and other HTTP methods, you need to parse the response data yourself.

If you want a native Node.js implementation, here’s one

Use cases for SSE

SSE can be used in a wide range of applications that require real-time updates. Here are a few examples:

  • Social media platforms: SSE can be used to provide real-time updates for social media platforms, such as notifications of new messages, comments, or likes.

  • Financial applications: SSE can be used to provide real-time updates for financial applications, such as stock prices, currency exchange rates, or news.

  • Online gaming: SSE can be used to provide real-time updates for online gaming applications, such as notifications of game events, scores, or rankings.

Benefits of using SSE

There are several benefits to using SSE over other real-time communication methods such as polling or WebSockets:

Efficiency

SSE uses a persistent HTTP connection, which means that the overhead of establishing and maintaining the connection is much lower than with other methods. This makes SSE more efficient and less resource-intensive, which is especially important when dealing with large numbers of clients.

Simplicity

SSE is a simple protocol that is easy to understand and implement. It does not require any special libraries or frameworks and can be implemented using standard web technologies such as JavaScript and HTTP.

Reliability

SSE is a reliable protocol that provides automatic reconnection in case of a network interruption. This ensures that the client will continue to receive updates even if the connection is temporarily lost.

Conclusion

Server-Sent Events (SSE) are a simple and efficient way to send real-time updates from a server to a client over an HTTP connection. It is a part of the HTML5 specification and is supported by all modern web browsers. SSE uses a unidirectional data flow, where the server sends messages to the client, but the client cannot send messages back to the server. This saves you from constantly polling the server for events, which not only improves performance but also reduces complexity.

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source:dev.to
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