Home > Web Front-end > JS Tutorial > body text

Building a Klondike Solitaire Game: Adding a Simple Image Preloader with Vanilla JavaScript

DDD
Release: 2024-10-23 19:44:30
Original
979 people have browsed it

Building a Klondike Solitaire Game: Adding a Simple Image Preloader with Vanilla JavaScript

Creating a smooth user experience is a key priority in web development, especially when your site relies on large visuals. While working on my new shiny Klondike Solitaire game, I needed to ensure that the card images loaded in a way that felt natural and didn’t leave users staring at a blank screen. So, I decided to add a simple image preloader that could also show users how much of the image had loaded, using nothing but vanilla JavaScript, HTML, and CSS. Here’s how I did it.


Step 1: Basic Setup

First things first, I created a simple file structure to keep things tidy. Here’s what it looked like:

klondike-preloader/
├── index.html
├── styles.css
└── script.js
Copy after login

This way, I had separate files for the HTML structure, the styling, and the JavaScript logic.

Step 2: Building the HTML Structure

In the HTML file, I set up a button to start the image loading process, a progress bar to show how far along the loading was, and a spot to display the image once it was ready.

index.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Klondike Solitaire Image Preloader</title>
    <link rel="stylesheet" href="styles.css">
</head>
<body>
    <button id="load-button">Load Solitaire Image</button>
    <div id="progress-bar">
        <div id="progress"></div>
    </div>
    <div id="image-container">
        <img id="image" alt="Klondike Solitaire Card" />
    </div>
    <script src="script.js"></script>
</body>
</html>
Copy after login

Step 3: Styling the Progress Bar and Layout

With the structure in place, I moved on to styling. I wanted the progress bar to stay hidden until the image actually started loading.

styles.css

#progress-bar {
    width: 100%;
    background: lightgray;
    margin-bottom: 10px;
    height: 20px;
    display: none; /* Hidden at first */
}

#progress {
    width: 0%;
    height: 100%;
    background: green;
}

#image-container {
    display: none; /* Also hidden initially */
}

#load-button {
    margin-bottom: 10px;
    padding: 10px 20px;
    font-size: 16px;
    cursor: pointer;
}
Copy after login

Step 4: Adding JavaScript for Image Loading

Now for the JavaScript! Here’s what I did:

  1. Triggered Image Loading: Clicking the button starts loading the image.
  2. Updated the Progress Bar: Showed the bar and adjusted its width as the image loaded.
  3. Fallback for When Content Length Isn't Available: Used a default size to calculate progress in case the server didn’t provide the total size.

script.js

const progressBar = document.getElementById('progress');
const imageContainer = document.getElementById('image-container');
const imageElement = document.getElementById('image');
const loadButton = document.getElementById('load-button');

// Default fallback size in bytes
const DEFAULT_SIZE_BYTES = 500 * 1024; // 500 KB

function loadImage(url) {
    const xhr = new XMLHttpRequest();
    xhr.open('GET', url, true);
    xhr.responseType = 'blob';

    let totalSize = DEFAULT_SIZE_BYTES;

    document.getElementById('progress-bar').style.display = 'block';

    xhr.onprogress = (event) => {
        if (event.lengthComputable) {
            totalSize = event.total;
        }
        const percentComplete = (event.loaded / totalSize) * 100;
        progressBar.style.width = percentComplete + '%';
    };

    xhr.onload = () => {
        if (xhr.status === 200) {
            const blob = xhr.response;
            const objectUrl = URL.createObjectURL(blob);
            imageElement.src = objectUrl;
            imageContainer.style.display = 'block';
            progressBar.parentNode.style.display = 'none';
        }
    };

    xhr.onerror = () => {
        console.error('Image loading failed.');
    };

    xhr.send();
}

loadButton.addEventListener('click', () => {
    loadImage('https://example.com/your-image.jpg');
});
Copy after login

Key Points:

  • Used XMLHttpRequest to Fetch the Image: Tracked progress with onprogress and handled the image as a blob.
  • Fallback for Default Size: Ensured the progress bar worked even if the server didn’t send the file size.
  • Cleaned Up After Loading: Hid the progress bar and showed the loaded image.

Step 5: Testing

After coding, I tested it with different image sizes and adjusted the default size to make sure it provided a realistic loading experience. You can try the code on codepen: https://codepen.io/quantotius/pen/KKOXxqP


Conclusion

And there you have it! A basic, yet effective way to preload images and improve the user experience using vanilla JavaScript. Perfect for a game like Klondike Solitaire where visual feedback is a must. Try it out, and if you get stuck, feel free to ask for help!

The above is the detailed content of Building a Klondike Solitaire Game: Adding a Simple Image Preloader with Vanilla JavaScript. For more information, please follow other related articles on the PHP Chinese website!

source:dev.to
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template
About us Disclaimer Sitemap
php.cn:Public welfare online PHP training,Help PHP learners grow quickly!