How to Rotate an Image(Player) to the Mouse Direction?
When creating 2D shooting games, it's essential to enable the player to aim in the direction of the mouse cursor. However, finding a solution to this can be challenging.
Problem Description
The player image (Player_1) needs to rotate dynamically based on the mouse position to enhance the aiming experience.
Solution
To accomplish this, we need to compute the angle between the player's position and the mouse cursor position. This is achieved as follows:
<code class="python">import pygame, sys, os import math # ... (rest of the code remains the same) def game_loop(): while True: events() mx, my = pygame.mouse.get_pos() # Get the mouse position player_rect = Player_1.get_rect(topleft=(P_X,P_Y)) # Get the player's rectangle dx, dy = mx - player_rect.centerx, player_rect.centery - my # Calculate the vector from the player to the mouse angle = math.degrees(math.atan2(-dy, dx)) - correction_angle # Compute the angle of the vector rot_image = pygame.transform.rotate(Player_1, angle) # Rotate the player image by the calculated angle rot_image_rect = rot_image.get_rect(center=player_rect.center) # Get the rotated image's rectangle DS.fill(White) DS.blit(rot_image, rot_image_rect) # Blit the rotated player image pygame.display.flip()</code>
The correction_angle is a constant that depends on the initial orientation of the player sprite. Common values are:
This method allows the player image to rotate and aim accurately towards the mouse cursor position, enhancing the gameplay experience.
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