When developing cross-platform libraries in Go, there may be instances where you need to utilize different methods for different operating systems. This raises the question of how to efficiently organize the build process in such scenarios.
One approach is to employ build constraints and file names.
Build constraints allow you to conditionally include or exclude code based on specific build conditions. For example, the following build constraint includes code for Unix-like operating systems:
<code class="go">// +build darwin dragonfly freebsd linux nacl netbsd openbsd solaris</code>
Another method is to use file names to differentiate code for different platforms. For instance:
Consider the following example from the Go standard library:
<code class="go">// stat_unix.go // +build darwin dragonfly freebsd linux nacl netbsd openbsd solaris package stat func unixImplementation() {}</code>
<code class="go">// stat_windows.go // +build windows package stat func windowsImplementation() {}</code>
In this example, the file stat_unix.go is conditionally included for Unix-like operating systems, while stat_windows.go is included only for Windows.
The Go tools and standard library originally relied on file naming for platform-specific code. However, as requirements became more complex, build constraints have become the preferred approach.
The above is the detailed content of How to Differentiate Code for Linux and Windows in Go using Build Constraints and File Names?. For more information, please follow other related articles on the PHP Chinese website!